Creatures are the basis of the Dungeon Keeper's military might. Every monster that enters the dungeon from the nether world has its own agenda, and the challenge for the Dungeon Keeper is to manage creatures towards the most worthy cause of all: the destruction of his enemies.
Creatures are sometimes treated as distinct from heroes, the antagonists in the Dungeon Keeper series. The term "creature" may refer to all units in the game, or may only refer to 'evil units', i.e. non-heroes (heores are subject to pretty much all the same rules), and may or may not include Imps, which function more like a dungeon's infrastructure and lack many of the capabilities and needs of bona fide creatures, and do not count towards a Keeper's Creature Limit on a map.
Creatures in Dungeon Keeper[]
This section contains technical details and tables for creatures in the original Dungeon Keeper.
The data itself can be viewed directly in the game files CREATURE.TXT and DD1CREAT.TXT (Deeper Dungeons). Their implementation is more opaque, and this article aims to clarify a few things. In Dungeon Keeper FX, you can see further information about a creature's stats in the Query tab or while possessing them.
Main Combat and Query Stats[]
Creature | Stance | Salary | Health | Strength | Dexterity | Skill | Defence | Luck |
---|---|---|---|---|---|---|---|---|
Wizard | Ranged | 125 | 350 | 20 | 100 | 30 | 15 | 5 |
Barbarian | Melee | 95 | 700 | 60 | 70 | 60 | 50 | 10 |
Archer | Ranged | 60 | 300 | 20 | 100 | 60 | 20 | 15 |
Monk | Melee | 75 | 325 | 40 | 80 | 80 | 20 | 30 |
Mountain Dwarf | Melee | 35 | 500 | 50 | 55 | 30 | 40 | 2 |
Knight | Melee | 540 | 950 | 80 | 150 | 30 | 100 | 15 |
Avatar | Melee | 1200 | 3000 | 150 | 180 | 110 | 120 | 20 |
Tunneller | Melee | 50 | 350 | 40 | 40 | 40 | 30 | 0 |
Priestess | Ranged | 75 | 300 | 20 | 80 | 30 | 20 | 6 |
Giant | Melee | 43 | 650 | 100 | 60 | 30 | 60 | 20 |
Fairy | Ranged | 59 | 150 | 10 | 70 | 30 | 10 | 40 |
Thief | Melee | 57 | 250 | 30 | 120 | 80 | 20 | 14 |
Samurai | Melee | 195 | 700 | 80 | 90 | 70 | 60 | 20 |
Horned Reaper | Melee | 950 | 2000 | 150 | 160 | 70 | 70 | 30 |
Skeleton | Melee | 70 | 500 | 55 | 70 | 50 | 20 | 2 |
Troll | Melee | 50 | 450 | 40 | 50 | 50 | 35 | 10 |
Dragon | Melee | 350 | 900 | 90 | 60 | 50 | 90 | 18 |
Demon Spawn | Melee | 70 | 325 | 50 | 70 | 75 | 40 | 8 |
Fly | Melee | 5 | 150 | 10 | 50 | 30 | 10 | 15 |
Dark Mistress | Ranged | 175 | 700 | 60 | 70 | 70 | 50 | 20 |
Warlock | Ranged | 120 | 350 | 20 | 100 | 30 | 15 | 6 |
Bile Demon | Melee | 98 | 1200 | 80 | 40 | 30 | 60 | 5 |
Imp | Melee | 0 | 75 | 5 | 60 | 5 | 5 | 0 |
Beetle | Melee | 18 | 250 | 25 | 55 | 40 | 25 | 3 |
Vampire | Ranged | 750 | 800 | 70 | 80 | 120 | 30 | 25 |
Spider | Melee | 25 | 400 | 40 | 60 | 50 | 30 | 3 |
Hound | Melee | 67 | 600 | 55 | 70 | 50 | 35 | 8 |
Ghost | Melee | 20 | 200 | 20 | 90 | 60 | 20 | 10 |
Tentacle | Melee | 45 | 700 | 50 | 65 | 50 | 50 | 3 |
Orc | Melee | 95 | 700 | 65 | 60 | 65 | 60 | 12 |
Creature | Stance | Salary | Health | Strength | Dexterity | Skill | Defence | Luck |
---|---|---|---|---|---|---|---|---|
Wizard | Ranged | 518 | 1452 | 83 | 415 | 124 | 15 | 5 |
Barbarian | Melee | 394 | 2905 | 249 | 290 | 249 | 50 | 10 |
Archer | Ranged | 249 | 1245 | 83 | 415 | 249 | 20 | 15 |
Monk | Melee | 311 | 1348 | 166 | 332 | 332 | 20 | 30 |
Mountain Dwarf | Melee | 145 | 2075 | 207 | 228 | 124 | 40 | 2 |
Knight | Melee | 2241 | 3942 | 332 | 622 | 124 | 100 | 15 |
Avatar | Melee | 4980 | 12450 | 622 | 747 | 456 | 120 | 20 |
Tunneller | Melee | 207 | 1452 | 166 | 166 | 166 | 30 | 0 |
Priestess | Ranged | 311 | 1245 | 83 | 332 | 124 | 20 | 6 |
Giant | Melee | 178 | 2697 | 415 | 249 | 124 | 60 | 20 |
Fairy | Ranged | 244 | 622 | 41 | 290 | 124 | 10 | 40 |
Thief | Melee | 236 | 1037 | 124 | 498 | 332 | 20 | 14 |
Samurai | Melee | 809 | 2905 | 332 | 373 | 290 | 60 | 20 |
Horned Reaper | Melee | 3942 | 8300 | 622 | 664 | 290 | 70 | 30 |
Skeleton | Melee | 290 | 2075 | 228 | 290 | 207 | 20 | 2 |
Troll | Melee | 207 | 1867 | 166 | 207 | 207 | 35 | 10 |
Dragon | Melee | 1452 | 3735 | 373 | 249 | 207 | 90 | 18 |
Demon Spawn | Melee | 290 | 1348 | 207 | 290 | 207 | 40 | 8 |
Fly | Melee | 20 | 622 | 41 | 207 | 124 | 10 | 15 |
Dark Mistress | Ranged | 726 | 2905 | 249 | 290 | 290 | 50 | 20 |
Warlock | Ranged | 498 | 1452 | 83 | 415 | 124 | 15 | 6 |
Bile Demon | Melee | 406 | 4980 | 332 | 166 | 124 | 60 | 5 |
Imp | Melee | 0 | 311 | 20 | 249 | 20 | 5 | 0 |
Beetle | Melee | 74 | 1037 | 103 | 228 | 166 | 25 | 3 |
Vampire | Ranged | 3112 | 3320 | 290 | 332 | 332 | 30 | 25 |
Spider | Melee | 103 | 1660 | 166 | 249 | 207 | 30 | 3 |
Hound | Melee | 278 | 2490 | 228 | 290 | 207 | 35 | 8 |
Ghost | Melee | 83 | 830 | 83 | 373 | 249 | 20 | 10 |
Tentacle | Melee | 186 | 2905 | 207 | 269 | 207 | 50 | 3 |
Orc | Melee | 394 | 2905 | 269 | 249 | 269 | 60 | 12 |
Definitions[]
- Salary
- Quantity per payday at level 10, which occurs every 10,000 turns, about 9 minutes real-time.
- Health
- Maximum trauma rating at level 10.
- Strength
- Hitpoint damage dealt per successful melee strike.
- Dexterity
- Increases the chance of a successful melee strike.
- Skill
- Decreases the chance of being successfully struck in melee.
- Defence
- Reduces both spell and weapon damage taken. Doesn't improve with level.
- Luck
- Probability, as a fraction of 255, that a creature will do a double attack/cast in a single swing or make two Skill rolls against an enemy swing. Doesn't improve with level.
- Most of the above information can be retrieved with the Query tool.
- Base attribute values are stored in CREATURE.TXT, the master rule set, and DD1CREAT.TXT for Deeper Dungeons.
- Stat progression when creatures level up is linear. Each new level takes 35% of the base value and adds it to the cumulative total; which is to say, the values above are 415% of level 1 values.
"DEFENCE"[]
- Confusion can arise over what exactly is "Defence."
- First, for those of us who speak American English, it is worth noting that this is the UK spelling of "Defence." Second, the Defence stat shown in-game (and inaccurately documented) with the Query tool is different from the DEFENCE column seen when peeking into the creature database file.
- Defence and Skill are displayed onscreen, and therefore better-known than the more accurate ARMOUR and DEFENCE (respectively), so the onscreen labels are the ones used on this wiki.
Job and Behavior Stats[]
Unlike most RTS games, the units in the Dungeon Keeper series do not await orders and do not move to specific locations on command. They do what they want, when they think it's time to want it. The name of the game is management: herding the dungeon's inhabitants into endeavors that serve one's evil purposes.
Of course there are routines and numbers determining how, exactly, creatures behave: what kind of jobs they are willing to do, how good they are at doing it, what they would rather be doing, and what particular things in life please them or vex them. Creatures will famish, and require varying quantities of food and break to consume it when they do, but never flag; however, they may break for sleep from time to time anyway.
This sort of information is cited constantly in creatures and heroes' individual articles. The table below compares some of the more important ones.
Creature | Speed | Library Skill |
Workshop Skill |
Training | Scavenge | Sleep Healing |
Sleep Anger |
Slap Anger |
Hunger | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Skill | Cost | Skill | Cost | ||||||||
Wizard | 32 | 5 | 1 | 2 | 30 | 4 | 25 | 4 | -1 | 300 | 2 ∕ 5000t |
Barbarian | 48 | 0 | 2 | 3 | 40 | 1 | 18 | 5 | -3 | 200 | 3 ∕ 8000t |
Archer | 48 | 2 | 2 | 1 | 8 | 2 | 8 | 2 | -1 | 200 | 1 ∕ 5000t |
Monk | 32 | 3 | 2 | 1 | 12 | 3 | 15 | 8 | -4 | 250 | 2 ∕ 5000t |
Mountain Dwarf | 80 | 1 | 3 | 1 | 5 | 1 | 6 | 4 | -3 | 200 | 2 ∕ 5000t |
Knight | 40 | 1 | 1 | 3 | 40 | 0 | 30 | 6 | -1 | 350 | 3 ∕ 9000t |
Avatar | 48 | 3 | 1 | 4 | 100 | 0 | 50 | 9 | -1 | 2250 | 4 ∕ 10,000t |
Tunneller | 48 | 0 | 1 | 1 | 10 | 1 | 10 | 4 | -3 | 100 | 2 ∕ 5000t |
Priestess | 48 | 3 | 1 | 2 | 16 | 3 | 20 | 3 | -1 | 350 | 2 ∕ 5000t |
Giant | 32 | 0 | 2 | 2 | 35 | 2 | 25 | 5 | -6 | 200 | 3 ∕ 5000t |
Fairy | 64 | 4 | 1 | 1 | 4 | 1 | 4 | 2 | -1 | 500 | 1 ∕ 5000t |
Thief | 48 | 1 | 1 | 1 | 12 | 2 | 8 | 4 | -1 | 200 | 2 ∕ 5000t |
Samurai | 64 | 2 | 2 | 4 | 50 | 3 | 30 | 9 | -1 | 750 | 3 ∕ 8000t |
Horned Reaper | 96 | 1 | 0 | 1 | 150 | 4 | 30 | 8 | 2 | 3750 | 4 ∕ 3505t |
Skeleton | 64 | 1 | 1 | 4 | 20 | 1 | 15 | 5 | -1 | 100 | 0 |
Troll | 48 | 1 | 4 | 1 | 12 | 2 | 18 | 6 | -3 | 200 | 3 ∕ 6000t |
Dragon | 32 | 4 | 1 | 3 | 40 | 5 | 35 | 3 | -10 | 600 | 4 ∕ 8000t |
Demon Spawn | 48 | 2 | 2 | 2 | 15 | 2 | 16 | 5 | -1 | 200 | 2 ∕ 6000t |
Fly | 128 | 1 | 1 | 1 | 5 | 1 | 4 | 5 | -1 | 0 | 1 ∕ 9000t |
Dark Mistress | 64 | 2 | 2 | 2 | 24 | 3 | 25 | 9 | -1 | -400 | 3 ∕ 8000t |
Warlock | 32 | 4 | 1 | 2 | 30 | 5 | 25 | 6 | -4 | 750 | 3 ∕ 8000t |
Bile Demon | 48 | 1 | 3 | 2 | 38 | 1 | 30 | 4 | -6 | 400 | 6 ∕ 4500t |
Imp | 96 | 0 | 0 | 1 | 10 | 0 | 0 | 0 | 0 | 0 | 0 |
Beetle | 48 | 1 | 1 | 1 | 8 | 1 | 8 | 5 | -1 | 100 | 1 ∕ 5000t |
Vampire | 56 | 3 | 1 | 4 | 50 | 8 | 25 | 9 | -7 | 1000 | 2 ∕ 6000t |
Spider | 48 | 1 | 2 | 1 | 18 | 2 | 12 | 2 | -1 | 200 | 2 ∕ 7000t |
Hound | 96 | 1 | 1 | 2 | 14 | 3 | 16 | 8 | -2 | 250 | 3 ∕ 6000t |
Ghost | 64 | 2 | 1 | 1 | 20 | 3 | 10 | 4 | -1 | 500 | 0 |
Tentacle | 32 | 1 | 1 | 1 | 14 | 2 | 8 | 1 | -1 | 200 | 1 ∕ 8000t |
Orc | 48 | 0 | 3 | 2 | 15 | 2 | 20 | 7 | -4 | 200 | 2 ∕ 7000t |
Definitions[]
- Speed
- The creature's speed on a scale of 0 (Immobile) to 255, about a quarter of the map's width per second
- Library Skill
- Research Points contributed per turn to the current project - scales with Level.
- Workshop Skill
- MFG Points contributed per turn to the current project - scales with Level.
- Training Skill
- Experience points gained per turn while Training.
- Training Cost
- Gold deducted per 64 turns in Training.
- Scavenging Skill
- Points contributed per turn towards Scavenging a target - scales with Level.
- Scavenging Cost
- Gold deducted per 64 turns while Scavenging.
- Sleep Healing
- Hitpoints regained per turn in Lair.
- Sleep "Anger"
- Annoyance, on a scale of 0 or negative (Happy) to 5000 (Angry), per turn Sleeping. Positive for Horned Reapers.
- SLAP Anger
- Annoyance when the creature is slapped. Varies greatly. Negative for Mistresses.
- Hunger
- Chickens demanded ∕ Meal Time turn interval
Other Skills[]
- Praying Skill
- Annoyance per turn using Temple. Positive for Vampires. Not listed because it's extremely fast for all creatures, generally ten to fifty times faster than Sleep, so as to make no difference comparing.
- Job Stress
- Creatures laboring in a Room will attack other creatures, in that Room, for whom that type of work is not a Primary/Secondary Job. Is only checked in Libraries, and only Warlocks and Wizards exhibit the "Job Stress" behavior.
- Loyalty
- Creature will guard other creatures as they go about their tasks. Unique to Hellhounds, this cool watchdog behavior is rarely observed because their Primary Job is "Seek Enemies," and there is seldom any trouble succeeding at that.
Anger Jobs[]
A creature with less than a 20% contentment rating may decide it needs to perform a troublesome "Anger Job" rather than its accustomed duties.
Creature | Anger Jobs |
---|---|
Barbarian | Destroy Rooms |
Demon Spawn | Damage Walls |
Dragon | Steal Gold |
Giant | Damage Walls |
Horned Reaper | Go Psycho |
Dark Mistress | Kill Creatures |
Mountain Dwarf | Destroy Rooms |
Orc | Destroy Rooms |
Samurai | Kill Creatures Join Enemy |
Tentacle | Join Enemy |
Thief | Steal Gold |
Troll | Destroy Rooms |
Tunneller | Damage Walls |
Vampire | Foment Unrest Kill Creatures |
Warlock | Foment Unrest |
Other Anger Jobs:
- Sulk
- All angry creatures can start moping around the dungeon. This task increases their anger rapidly.
- Leave Dungeon
- All angry creatures except Demon Spawn and Horned Reapers can select the "Leave Dungeon" job in addition to the ones listed above.
Imps never get angry.
If the spell Must Obey is active, angry creatures will not perform their Anger Jobs and will not even leave the dungeon.
Job Hierarchy[]
Highest Priority | Fight, Prisoner, Torture, Kinky Torture |
---|---|
Enchantment | Audience, Call to Arms, Armageddon, Group |
High Priority | Eat, Get Wage, Recover, Go Berserk |
Anger Job | Sulk, Job Stress, Leave Dungeon, Kill Creatures, Destroy Rooms, Steal Gold, Damage Walls, Foment Unrest, Join Enemy |
Assigned Job | Eat, Get Wage, Sleep, Train, Research, Guard Post, Workshop, Barracks, Pray, Scavenge |
Default Job | Train, Research, Workshop, Pray, Scavenge, Explore, Fight, Seek Enemies, Explore, Freeze Prisoners |
Secondary Job | Train, Research, Guard Post, Barracks, Group |
Idle Job | Sleep, Patrol, Loyalty, Pray |
- Kinky Torture
- The Dark Mistress's idle job. Can break high-priority tasks.
- Group
- Minion is enlisted in a party that has exited the Barracks.
- Patrol
- Under Must Obey, creatures are not allowed to sleep, and idle ones will patrol the dungeon in some unknown fashion.
Leveling Overview[]
As they progress to higher levels of experience, creatures gain new creature spells. Many of their attribute scores and skills rise. Some innate traits and most of their behavior patterns remain constant.
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Modifier | 100% | 135% | 170% | 205% | 240% | 275% | 310% | 345% | 380% | 415% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Modifier applies to:
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The following are not affected:
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Trivia[]
Before the major revamp in mid-1996, creatures were split into two types: corporeal, and magical.
Corporeal creatures were purchased and paid with gold.[1][2]
Magical creatures were summoned and paid with mana.[3][1][2]
Gallery[]
Early (1996) control icons[]
Transliterations[]
The Japanese and Korean names of the creatures are actually the English names transliterated into Katakana and Hangul respectively:
English | Japanese | Korean |
---|---|---|
Imp | インプ | 임프 |
Fly | フライ | 플라이 |
Beetle | ビートル | 비틀 |
Spider | スパイダー | 스파이더 |
Demon Spawn | デーモンスポーン | 데몬 스폰 |
Dragon | ドラゴン | 드래곤 |
Bile Demon | バイルデーモン | 바일 데몬 |
Warlock | ウォーロック | 워록 |
Dark Mistress | ダークミストレス | 미스트리스[Note 1] |
Horned Reaper | ホーンドリーパー | 혼드 리퍼 |
Tentacle | テンタクル | 텐타클 |
Ghost | ゴースト | 고스트 |
Orc | オーク | 오크 |
Troll | トロル | 트롤 |
Hellhound | ヘルハウンド | 하운드[Note 2] |
Skeleton | スケルトン | 스켈레톤 |
Vampire | バンパイア | 뱀파이어 |
Creatures in Dungeon Keeper 2[]
Spells[]
Creature Spells | ||||||
---|---|---|---|---|---|---|
1 | 2 | 4 | 8 | 10 | ||
Bile Demon | ||||||
Black Knight | ||||||
Dark Angel | ||||||
Dark Elf | ||||||
Firefly | ||||||
Goblin | ||||||
Imp | ||||||
Mistress | ||||||
Rogue | ||||||
Salamander | ||||||
Skeleton | ||||||
Troll | ||||||
Vampire | ||||||
Warlock | ||||||
Horny |
Hero Spells | |||||
---|---|---|---|---|---|
1 | 2 | 4 | 8 | 10 | |
Dwarf | |||||
Elven Archer | |||||
Fairy | |||||
Giant | |||||
Guard | |||||
Knight | |||||
Monk | |||||
Royal Guard | |||||
Stone Knight | |||||
Thief | |||||
Wizard | |||||
Lord of the Land | |||||
Prince | |||||
King Reginald |
Basic Stats Comparison[]
Creature | Fight Style | Pay | Health | Mêlée Damage | Speed (tiles per second) |
---|---|---|---|---|---|
Bile Demon | Blocker | 600 900 (Elite) |
600 | 53 | 0.4 |
Black Knight | Blocker | 750 1075 (Elite) |
400 | 40 60 (Elite) |
0.5 0.6 (Elite) |
Dark Angel | Blitzer | 750 1075 (Elite) |
300 800 (Elite) |
84 100 (Elite) |
0.7 |
Dark Elf | Support | 600 900 (Elite) |
100 | 14 21 (Elite) |
0.7 |
Firefly | Flanker | 300 450 (Elite) |
100 200 (Elite) |
13 | 1.12 |
Goblin | Flanker | 500 750 (Elite) |
150 200 (Elite) |
17 22 (Elite) |
0.7 |
Imp | -- | 0 | 50 | 03 | 1.84 |
Maiden | Blocker | 750 | 450 | 45 | 0.8 |
Mistress | Blitzer | 600 900 (Elite) |
200 225 (Elite) |
48 70 (Elite) |
0.7 1 (Elite) |
Rogue | Flanker | 650 975 (Elite) |
165 200 (Elite) |
40 60 (Elite) |
0.7 |
Salamander | Flanker | 500 750 (Elite) |
150 275 (Elite) |
20 | 0.6 |
Skeleton | Flanker | 0 | 150 | 28 34 (Elite) |
0.7 |
Troll | Blocker | 500 750 (Elite) |
100 150 (Elite) |
13 16 (Elite) |
0.6 |
Vampire | Blitzer | 750 1075 (Elite) |
250 500 (Elite) |
67 | 0.7 |
Warlock | Support | 600 900 (Elite) |
100 | 13 15 (Elite) |
0.6 |
Horny | Blitzer | 0 | 600 | 70 | 0.8 |
Dwarf | Flanker | 0 | 100 | 13 | 0.9 |
Elven Archer | Support | 600 | 100 | 14 | 0.7 |
Fairy | Flanker | 600 | 150 | 22 | 0.8 |
Giant | Blocker | 500 | 400 | 45 | 0.5 |
Guard | Blocker | 600 | 300 | 40 | 0.5 |
Knight | Blocker | 750 | 400 | 40 | 0.5 |
Monk | Flanker | 300 | 250 | 15 | 0.6 |
Royal Guard | Blocker | 750 | 500 | 50 | 0.5 |
Stone Knight | Blocker | 0 | 400 | 40 | 0.4 |
Thief | Flanker | 750 | 150 | 23 | 0.6 |
Wizard | Support | 750 | 150 | 17 | 0.6 |
Lord of the Land | Blocker | 0 | 600 | 40 | 0.7 |
Prince Balder | Blocker | 900 | 600 | 40 | 0.7 |
Prince Felix | Blocker | 975 | 600 | 40 | 0.7 |
Prince Tristran | Blocker | 975 | 600 | 40 | 0.7 |
King Reginald | Blitzer | 0 | 600 | 93 | 0.6 |
Dungeon Keeper Online[]
Dungeon Keeper Online had the following evil creatures:
- Bile Demon
- Horned Reaper
- Sorcerer
- Dark Mistress
- Salamander
- Dragon
- Goblin
- Engineer
- Imp
- Magic Eye
- Magic Colossus
- Dark Angel
- Black Knight
- Skeleton (Black)
- Dark Elf
- Rogue
- Vampire
Dungeon Keeper Mobile[]
Overview[]
Known as minions, they were the basic units used to conduct raids in Dungeon Keeper. There were nine types of units, which would fill a variety of niches that you may find necessary in various setups.
List of Minions[]
Raiding[]
During raids, minions could be deployed at any mine that the Keeper had unlocked. By destroying buildings, a raider could open up new potential spawn zones for minions to deploy. Strategically using this feature could improve the success of the raid drastically. Minions built by a player were not present when another player was raiding your dungeon. However, some rooms had a single unit defending it at no additional cost.
The raiding population was based on the Hatchery level. To increase your raiding party size, you had to increase your Hatchery's level.
Training[]
Minions were enhanced at the Training Hall for lump sums of gold. Training improved their health and attack power, and could drastically improve their effectiveness in large groups. Upgrading levels of the buildings required to build the minions would allow for higher levels to be upgraded at the Training Hall. Enhancements would increase the cost of recruiting minions by a small amount of gold.
Guild Use[]
Minions were circulated by the Guild system. Keepers could donate Minions to their Guilds, which in turn levelled up and provided perks for all Keepers in the Guild. Players could also retrieve minions from the Guild that had been donated for defence against an enemy raid. You had to wait five minutes after you donated minions before you could donate again, and you had to wait 15 minutes between each withdrawal, whether or not you took out all you could, though these delays were slightly shortened as the Guild's level improved.
Notes[]
References[]
- ↑ 1.0 1.1 Dungeon Keeper trailer, early 1996.
- ↑ 2.0 2.1 The Dungeon Keeper Goodies Disc.
- ↑ "Born-Again Keeper". Bullfrog Bulletin (Guildford: Bullfrog Productions) (4): 8, 9. Spring 1997.
- ↑ Dungeon Keeper 2 : Prima's Official Strategy Guide. pp. 18-21. Rocklin, CA: Prima Games. (1999). ISBN 978-0-7615-1805-1.
- ↑ Dungeon Keeper 2 Editor
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