Wizard 2
Appears in Dungeon Keeper, Dungeon Keeper 2
Faction Heroes
Attracted By -- (DK1),
Library - 9 tiles FX
Library (DK2)
Sacrifice Recipe A Warlock and Inferno Spell (DK2)
Job Class Thinker (DK2)
Fighter Class Ranged (DK1), Support (DK2)
Base Wage 125 (DK1)
750 (DK2)
Base Health 350
Spells Level 1 - Hand to Hand

Level 1 - Missile
Level 3 - Fireball
Level 5 - Rebound
Level 5 - Heal
Level 6 - Freeze
Level 7 - Hail Storm
Level 8 - Drain
Level 9 - Slow
Level 10 - Meteor (DK1)

Lv.1 - Fireball
Lv.4 - Firebomb
Lv.8 - Firebomb (DK2)

Possession Skills N/A
Immune to Gas (DK1)
Likes Research
Hates Warlocks (DK2)
Enemy Counterpart Warlock

The Wizard is a Hero unit encountered in Dungeon Keeper and Dungeon Keeper 2.

"An excellent magical fighter with a huge range of spells. Wizards are very vain and hate other Wizards. They are to be feared when stalking your Dungeon’s floor."
Dungeon Keeper Manual

General Information (Dungeon Keeper)Edit

Wizards are the hero equivalent of Warlocks. However they have a wider range of spells, are immune to gas and with their ability of Rebound and Freeze makes them even better fighters from long distance. They are also better at researching than Warlocks are, making them the best researchers in the game. Like Warlocks, they also attack any creatures in the library that don´t have research as their primary jobs or passes through. Wizards will not manufacture. Putting them in the workshop will annoy them slightly.

Combat statistics Edit

Base Health: 350
Base Strength: 20
Defence: 15
Base Skill: 30
Base Dexterity: 100
Base Luck: 5

See Query for information on Health, Strength, Defence, Skill, Dexterity and Luck.

Description (Dungeon Keeper 2)Edit

The Wizard is better at research than the Warlock, but they don’t get on well with them. It is a good idea to convert them to your cause if you don't have any Warlocks. If you do have Warlocks around, it's best to not recruit a Wizard as they rile each other up very quickly and you may have a rebellion on your hands.

With all your research done they might be better suited to become skeletons or vampires in the long run.

Wizards are 1/3 times stronger in health than your warlocks, and have stronger types of fire balls at higher levels, but they cannot heal. They will work fine with Warlocks if you keep them in separate lairs. They are good to convert later in the game, as your portal food count can be used for stronger creatures than warlocks (converts do not count towards food count); that is, if you can afford their high wages.

The Mentor's ThoughtsEdit

"A Wizard has been persuaded to join your side. Like the Warlock, they are good support creatures, and can also research in the Library."
The Mentor, Pet Dungeon Mode (DK2)

Dungeon Keeper FX:Edit

When researching, Wizards attack your Imps and any other creature/hero with spells. After researching is complete Imps/creatures/heros and Wizards coincide harmoniously.

Dungeon Keeper 2 Edit

The Wizard, while powerful in its spells, he can be taken down fairly easily with 3 or more goblins. He is a good candidate for converting, but they hate Warlocks so they must be kept separate to avoid rebellions.


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