"Wind creates a force twelve gale in your Dungeon blowing every creature away from you."
— Dungeon Keeper Manual
Wind is a creature spell that blows away all Creatures from the caster. It's useful for a Warlock who finds himself in a tricky situation and needs to get away from the brawling. It is a spell used frequently by the Priestess, which can make fighting them tricky. The spell can be used to blow enemy creatures into Traps or Lava, a lethal combination of death. Obese Bile Demons and towering Giants are too heavy to be affected by Wind. Wind will also, as you'd expect, blow any poison gas from traps or spells along with the creatures if it's present.
Creatures cannot move until the Wind effect stops, even if they are blown into a wall.