The Temple (sometimes referred to as the Unholy Temple in Dungeon Keeper 2) is a room in Dungeon Keeper, Dungeon Keeper 2, Dungeon Keeper Online, and Dungeon Keeper Mobile.
Dungeon Keeper[]
Description[]
The Temple is a room dedicated to the dark gods where creatures can worship and/or be sacrificed to gain rewards.
Worship makes creatures happy. This can be exceedingly useful, as it can quickly turn an angered Horned Reaper into a calmer state, saving it from rampaging through one's dungeon. It also protects them from scavenging; any creature assigned to worship in the Temple is supposed to protect two more of its kind being scavenged,[1] and its own immunity to scavenging lingers for about 1½ minutes after it leaves. However, this is not actually the case: what actually happens is it blocks two enemy scavengers from scavenging any creature of that kind belonging to you. Worship also cures the conditions of Chicken and Disease.
One should be aware of the recipes, or be willing to bear the risks, when indulging in sacrifice: not all creatures or recipes produce desirable results.
Worship[]
There are several issues to bear in mind when using a Temple. First and foremost, creatures dropped along the stone-tiled borders of the room will perform worship, but those dropped over the center, the rippling pool squares, will be sacrificed. The number of creatures that can worship in the structure is, as usual, determined by its size and efficiency. Creatures are not talented geometrists; strive to build square rooms; e.g., 5x5, to prevent creatures from getting stuck figuring out a path around/through/out of the room.
The main use for worship is in reducing anger. An announcement is made when a creature becomes angry; otherwise, use the Query tool to determine if a visit to the Temple could be worthwhile.
The only occasion to lay down a particularly large Temple is to combat a disease. The Temple cures the disease and, if large enough, can be a sort of quarantine— without it the disease might just pass endlessly around as creatures sit in the Lair trying to heal.
Quirks[]
- Ghosts love moaning in the Temple. In fact, their default task is worship, and they will only engage in their secondary task, research, when the structure is not present or there is no space in it.
- Vampires hate the gods. The only way to cure anger on these creatures is to bribe them or let them sleep for a while. They will rapidly become angry when using a Temple (and are the only minion that does so), although a split-second visit can still be useful to protect the fiend from scavenging and to purge enemy curses. In KeeperFX, you can use the Must Obey spell to force them to pray. This is useful in getting them cured, but they certainly won't be happy for it.
- Worship is a useful ongoing job to keep idle Horned Reapers happy.
- Temple slabs, like Guard Post slabs, can be used to block access to your dungeon from a low terrain, such as water.
- The thought bubble for praying is a Horned Reaper's head. Although presumably an allusion to the Reaper's head being a Temple wall relief, the meaning may not be immediately apparent, especially if the creature is not yet actually in one, and merely heading there. According to the manual, this bubble means that a Horned Reaper has gone psycho, which is incorrect. In KeeperFX, praying has a new bubble, whose meaning is unambiguous.
Sacrifice[]
When a new minion is generated by appropriate sacrifices, its level is determined by the following formula:
Level of resulting creature = average level of sacrificed creatures (rounded down) + 1
The centerpiece recipes in the original version of the game include the Horned Reaper and a method for lowering the incremental cost of Imps (allowing any number of them to be amassed at effectively 300 gold apiece). Insects are also useful in a number of rituals. The tables below provide a full listing.
Beneficial Dungeon Keeper Recipes | |
---|---|
Sacrifice | Result |
Cost of Create Imp drops[2][3] | |
Complete current manufacturing[2][3] | |
Complete current research[2][3] | |
Bile Demon[2][3] | |
Warlock[2][3] | |
Dark Mistress[2][3] | |
Horned Reaper[2][3] | |
Gives gold to allies in multiplayer. Else: "This is no wishing well, Keeper." | |
Harmful Dungeon Keeper Recipes | |
All Chickens die[2][3] | |
Chicken | All Chickens die[2] |
All creatures become Diseased[2][3] | |
All creatures become angry[Note 2][2][3] | |
Turns all your creatures into Chickens[3] |
Beneficial Keeper FX Recipes | |
---|---|
Sacrifice | Result |
x4 x4 x16 | Spider[Note 3] |
Rebound is cast on your creatures | |
Armour is cast on your creatures | |
Invisibility is cast on your creatures | |
Flight is cast on your creatures | |
Speed is cast on your creatures | |
Heal is cast on your creatures | |
Tentacle | |
Hound | |
Harmful Keeper FX Recipes | |
A good Skeleton is created | |
Freeze is cast on your creatures | |
Slow is cast on your creatures |
In KeeperFX, new Temple sacrifices can be added and existing ones can be altered in the [sacrifices] section of rules.cfg; however, a few recipes seem to be hard-coded and do not appear in this file.
Gallery[]
Dungeon Keeper 2[]
The Temple is the last room The Keeper gets access to, and costs 3000 gold per tile. It has a minimum size of 5x5, and attracts a maximum of 2 Dark Angels per Temple hand.
Building a 3x3 Temple allows the sacrifice of units. All sacrifices generate mana, but sacrificing certain combinations of units will create either a new unit (both creatures and heroes), with a level average to the sacrificed units, or an item.
A Temple becomes useful at higher levels when more powerful portal creatures are available; the weak ones can be sacrificed, and will generate more mana depending on the creature type and level. Resultant creatures from combinations also scale with the material creatures used.
It is usually not a wise move to build a Temple solely for the Dark Angels, unless gold is not a problem.
Praying[]
Another use of the Temple is to quickly generate mana by forcing creatures to pray by dropping them onto the outer ring of the Temple. Creature level doesn't affect the quantity of mana produced from praying, except in the case that a level 4 creature only seems to generate 1/4 (rounded down) of the normal quantity. Also, converted creatures generate double the usual quantity. Vampires and Warlocks will choose to pray willingly after spells have been researched.
If you do not keep an eye on your praying creatures once in a while, sometimes one of them will fall into the pool and eventually "sacrifice" itself. Vampires seem to be especially prone to this, for some reason.
Prayer Rates[]
|
|
1 Does not include doubling from being converted.
Note that the creatures with which you are blessed by sacrificing other creatures, much like creatures converted in the Torture Chamber, do not count against the total number that your Portals will attract.
Undead and Prayer[]
Vampires have the advantage of praying automatically, if there is nothing to research and there is room for them at an Unholy Temple. They will pray even to the exclusion of training, which is handy as you do not want them to train up to level 4.
Although Skeletons have the lowest mana output, they have the advantage of not having to eat or sleep, and they don't take pay. This means a horde of them can be a good source of mana if you can get them past level 4 (or put them in the Unholy Temple before they train up to level 4), because they will literally stay there and pray forever until you make them do something else. You can lock 24 of them in a 5x5 room, all filled with Unholy Temple except for the center square, and have a constant stream of 720 mana per turn.
Another nice thing about having the undead pray; if they are injured, praying will heal them. Since Skeletons do not sleep, this is a handy way to keep them at full health without having to use the Heal spell.
Sacrifices[]
Creature | Creature | Creature | Result |
2 Vampires | -- | -- | Bile Demon[4][5] |
2 Trolls | -- | -- | Warlock[4][5] |
2 Salamanders | -- | -- | Mistress[4][5] |
2 Dark Elves | -- | -- | Troll[5] |
2 Warlocks | -- | -- | Goblin[4][5] |
2 Rogues | -- | -- | Salamander[4][5] |
2 Skeletons | 1 Firefly[Note 4] | -- | Dark Elf[4][5] |
2 Black Knights | -- | -- | Vampire[4][5] |
2 Bile Demons | -- | -- | Rogue[4][5] |
2 Mistresses | -- | -- | Skeleton[4][5] |
1 Guard | 1 Mistress | -- | Black Knight |
1 Black Knight | 1 Warlock | 1 Firefly |
Creature | Creature | Spell | Result |
1 Black Knight | -- | Turncoat | Knight |
1 Goblin | -- | Create Imp | Dwarf |
1 Bile Demon | 1 Salamander | Tremor | Giant |
1 Warlock | -- | Inferno | Wizard |
1 Dark Elf | -- | Sight of Evil | Elven Archer |
1 Mistress | -- | Create Gold | Thief |
1 Vampire | 1 Guard | Heal | Monk |
1 Mistress | 1 Firefly | Thunderbolt | Fairy |
1 Rogue | 1 Dark Elf | Call to Arms | Guard |
Creature | Creature | Result |
1 Imp | 1 Bile Demon | Gas Trap |
1 Imp | 1 Giant | Boulder Trap |
1 Imp | 1 Warlock | Sentry Trap |
1 Imp | 1 Dark Elf | Alarm Trap |
1 Imp | 1 Salamander | Fireburst Trap |
1 Imp | 1 Mistress | Lightning Trap |
1 Imp | 1 Fairy | Freeze Trap |
1 Imp | 1 Skeleton | Fear Trap |
1 Imp | 1 Troll | Trigger Trap |
1 Imp | 1 Black Knight | Spike Trap |
1 Imp | 1 Thief | Wooden Door |
1 Imp | 1 Guard | Braced Door |
1 Imp | 1 Knight | Steel Door |
1 Imp | 1 Wizard | Magic Door |
1 Imp | 1 Rogue | Secret Door |
1 Imp | 1 Elven Archer | Barricade |
Creature | Creature | Creature | Result |
3 Monks | -- | -- | Mana Boost[4][5] |
3 Thieves | -- | -- | Increase Gold |
2 Dwarves | 1 Mistress | -- | Make Safe[4][5] |
1 Bile Demon | 1 Dark Elf | 1 Warlock | Receive Imps[4][5] |
1 Bile Demon | 1 Giant | 1 Guard | Stun Imps |
2 Mistresses | 1 Fairy | -- | Make Happy |
1 Black Knight | 1 Goblin | 1 Dark Elf | Make Unhappy |
When sacrificing something, the Mentor says "The Dark Gods have accepted your sacrifice" but when you sacrifice 2 Dark Mistresses and get a Skeleton, he says "Are you mad? The Dark Gods will punish you for such blasphemy!".
Gallery[]
Dungeon Keeper Online[]
In Dungeon Keeper Online, this room works similarly to Dungeon Keeper 2; it boosts creature morale, and sacrifices to the gods can be made for rewards.[6] It uses the same icon as Dungeon Keeper 2.
Dungeon Keeper Mobile[]
Overview[]
The Unholy Temple is a compact (3x3) defensive room unlocked with a Level 7 Dungeon Heart. The Unholy Temple allows for the summoning of the Ghost, the first Minion with the ability to fly over dungeon defenses. Ghosts are critical as these aerial units are unlocked before substantial anti-air defenses.
The Unholy Temple is equipped with its own ranged defense: the Soul Siphon. The Soul Siphon targets a small number of enemy minions on ground or air, continously dealing appreciable single target DPS and continuously applying a movement speed slow and attack speed slow. The total number of enemy minions the Unholy Temple can target simultaneously depends on level, doubling from one to two units after the first upgrade. As with other dungeon elements that also incorporate Slow effects, this effect is most effective when paired with other defenses. Note that the Unholy Temple will not spawn Ghosts to defend it, unlike most other combat rooms.
Since it does damage to one troop at a time it goes well with a high damage combat room.
Notes[]
- Built-In defense Slows and deals Damage
- Unlocks the Ghost.
Stats[]
Defense | Soul Siphon |
---|---|
Targets | Ground & Air |
Damage Type | Ice |
Number of Targets | 1 - 6 |
Attack Speed | 1s |
Attack Range | 3 Tiles |
Status Effect | Slow |
Status Duration | 2s |
Upgrades[]
LVL | DMG | HP | Number of Targets |
Cost (Stone) |
Build Time | Max Ghost Training | Dungeon Heart Required |
---|---|---|---|---|---|---|---|
1 | 48 | 3,950 | 1 | 350k | 8h | Level 1 | Level 7 |
2 | 49 | 4,330 | 2 | 700k | 16h | - | |
3 | 50 | 4,710 | 2 | 1M | ? | Level 2 | |
4 | 51 | 5,090 | 2 | 2.5M | 1d 12h | - | Level 8 |
5 | 52 | 5,470 | 2 | 2.8M | 2d | Level 3 | Level 8 |
6 | 53 | 5,850 | 3 | 3.5M | 2d 12h | - | Level 8 |
7 | 54 | 6,230 | 3 | 4M | 3d | Level 4 | Level 9 |
8 | 55 | 6,610 | 3 | 5.1M | 4d | - | |
9 | 56 | 6,990 | 3 | 5.7M | 5d | Level 5 | Level 10 |
10 | 58 | 7,750 | 4 | 6.4M | 6d | Level 6 | |
11 | 60 | 8,500 | 4 | 13M | 7d | Level 7 | Level 11 |
12 | 62 | 9,600 | 4 | 13.2M | 8d | - | Level 12 |
13 | 63 | 10,500 | 4 | 13.4M | 9d | Level 8 | Level 13 |
14 | 65 | 11,400 | 4 | 20M | 10d | Level 9 | Level 14 |
15 | 67 | 12,300 | 4 | 30M | 11d | - | Level 15 |
16 | 68 | 13,200 | 4 | 40M | 12d | Level 10 | Level 16 |
17 | 70 | 14.100 | 4 | 44M | 13d | Level 11 | Level 17 |
18 | 72 | 15,000 | 4 | 48M | 13d | Level 12 | Level 18 |
19 | 73 | 15,900 | ? | 50M | 13d | Level 13 | Level 19 |
20 | 75 | 16,800 | 5 | 52M | 13d | Level 14 | Level 20 |
21 | 77 | 17,700 | ? | 52.2M | 13d | Level 15 | Level 21 |
22 | 79 | 18,600 | ? | ? | ? | ? | Level 22 |
23 | 81 | 19,500 | ? | ? | ? | ? | Level 23 |
24 | 83 | 20,400 | ? | ? | ? | ? | Level 24 |
25 | 85 | 21,300 | 6 | 66M | 14d | ? | Level 25 |
26 | 87 | 22,200 | 6 | 68M | 14d | ? | Level 26 |
27 | 89 | 23,100 | 6 | ? | 14d | ? | Level 27 |
28 | 91 | 24,000 | 6 | 74M | 16d | ? | Level 28 |
29 | 93 | 24,900 | 6 | 76M | 18d | ? | Level 29 |
30 | 95 | 25,800 | 6 | 84M | 20d | ? | Level 30 |
31 | 97 | 26,700 | 6 | 85M | 22d | ? | Level 31 |
32 | 99 | 27,600 | 6 | 86M | 24d | ? | Level 32 |
33 | 101 | 28,500 | 6 | 87M | 26d | ? | Level 33 |
34 | 103 | 29,400 | 6 | 88M | 28d | ? | Level 34 |
35 | 105 | 30,300 | 6 | 90M | 30d | ? | Level 35 |
Notes:
- Max level is 35
- Build times updated for the May, 2018 update
References[]
- ↑ Prima's Official Guide To Dungeon Keeper Gold Edition. p. 122. Prima Publishing. (1998). ISBN 978-0-7615-1581-4.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 ダンジョンキーパープレミアム勇者撃退ガイド. (Japanese). p. 125. Tokyo: NTT Publishing. (1998). ISBN 978-4-87188-897-4.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 Prima's Official Guide To Dungeon Keeper Gold Edition. p. 123. Prima Publishing. (1998). ISBN 978-0-7615-1581-4.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 ダンジョンキーパー2コンプリートガイドブック. (Japanese). p. 38. Tokyo: Keibunsha. (1999). ISBN 978-4-7669-3293-5.
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 Dungeon Keeper 2 : Prima's Official Strategy Guide. p. 89. Rocklin, CA: Prima Games. (1999). ISBN 978-0-7615-1805-1.
- ↑ 房屋与建筑 (Chinese). Retrieved on 18 April 2020.
Notes[]
- ↑ 1.0 1.1 The campaign has no maps with these creatures in the pool.
- ↑ Does not work in Dungeon Keeper due to a coding error, but is fixed in Dungeon Keeper FX.
- ↑ Easter Egg, and the Spider comes via a Portal rather than the Temple Pool and is a random level. Also only works if you have three or fewer Spiders. When repeating the sacrifice, you need only sacrifice 16 Chickens. This recipe was in certain prototype builds of the original game in slightly varying forms, but appears to have been removed from the retail build.
- ↑ Added in the 1.5 patch.