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Unholy Temple

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Unholy Temple
Appears in Dungeon Keeper 2
Attracts 2 Dark Angels per Temple Hand (min size 5x5)
Health per tile 10000
Cost (Buy/Sell) 3000/1500

This is the article about the room present in Dungeon Keeper 2. For the room in Dungeon Keeper, see Temple.


The Unholy Temple is the last room The Keeper gets access to, and costs 3000 gold per tile. It has a minimum size of 5x5, and attracts a maximum of 2 Dark Angels per temple hand.

Building a 3x3 temple allows the sacrifice of units. All sacrifices generate mana but sacrificing certain combinations of units will create either a new unit (both creatures and heroes), with a level average to the sacrificed units or a item.

A temple becomes useful at higher levels when more powerful portal creatures are available; the weak ones can be sacrificed, and will generate more mana depending on the creature type and level. Resultant creatures from combinations also scale with the material creatures used.

It is usually not a wise move to build a temple solely for the dark angels, unless gold is not a problem.

To get evil creatures
Creature Creature Creature Result
2 Vampires----Bile Demon
2 Trolls----Warlock
2 Salamanders----Mistress
2 Dark Elves----Troll
2 Warlocks----Goblin
2 Rogues----Salamander
2 Skeletons1 Firefly--Dark Elf
2 Black Knights  Vampire
2 Bile Demons----Rogue
2 Mistresses----Skeleton
1 Guard1 Mistress--Black Knight
1 Black Knight1 Warlock1 FireflyImp

To get Goodly Heroes
Creature Creature Spell Result
1 Black Knight--Turncoat Knight
1 Goblin--Create Imp Dwarf
1 Bile Demon1 SalamanderTremor Giant
1 Warlock--Inferno Wizard
1 Dark Elf--Sight Of Evil Elven Archer
1 Mistress--Create Gold Thief
1 Vampire1 GuardHeal Monk
1 Mistress1 FireflyLightning Fairy
1 Rogue1 Dark ElfCall To Arms Guard

To get Traps and Doors
Creature Creature Result
1 Imp1 Bile DemonGas Trap
1 Imp1 GiantBoulder Trap
1 Imp1 WarlockSentry Trap
1 Imp1 Dark ElfAlarm Trap
1 Imp1 SalamanderFireburst Trap
1 Imp1 MistressLightning Trap
1 Imp1 FairyFreeze Trap
1 Imp1 SkeletonFear Trap
1 Imp1 TrollTrigger Trap
1 Imp1 Black KnightSpike Trap
1 Imp1 ThiefWooden Door
1 Imp1 GuardBraced Door
1 Imp1 KnightSteel Door
1 Imp1 WizardMagic Door
1 Imp1 RogueSecret Door
1 Imp1 Elven ArcherBarricade

To get Magical Items
Creature Creature Creature Result
3 Monks----Increase Mana
3 Thiefs----Increase Gold
2 Dwarves1 Mistress--Make Safe
1 Bile Demon1 Dark Elf1 MistressReceive Imps
1 Bile Demon1 Giant1 Guard

Stun Imps

Another use of the temple is to quickly generate mana by forcing creatures to pray by dropping them onto the outer ring of the temple. Creature level doesn't affect the amount of produced mana from praying, except in the case that a level 4 creature only seems to generate 1/4 (rounded down) of the normal amount. Vampires and Warlocks will choose to pray willingly after spells have been researched.

When sacrificing something, The Mentor says "The Dark Gods have accepted your sacrifice" but when you do the 2 Dark Mistress = Skeleton, he says "Are you mad? the Dark Gods will punish you for such blasphemy!".

If you do not keep an eye on your praying creatures once in a while, sometimes one of them will fall into the pool and eventually "sacrifice" itself.  Vampires seem to be especially prone to this for some reason.

Note that the creatures with which you are blessed by sacrificing other creatures, much like creatures converted in the Torture Chamber, do NOT count against the total number that your Portals will attract.

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