|Appears in||Dungeon Keeper 2|
|Description||Causes rocks to fall in an area, damaging objects and striking fear into nearby creatures.|
|Spell speech|| |
|Can be powered up||No|
|Cost||30000 mana to cast|
|Time active||5 seconds (7 when upgraded)|
|Area of effect||3 tile radius|
Mana Cost: 30,000 This spell is superb for speedily breaching enemy dungeons. By casting this you will weaken claimed enemy tiles and walls, destabilize doors and damage traps. You can even reduce some areas to dirt rock so your Imps can quickly dig through and bust open an enemy fortress. The upgraded version is more destructive. Although your Imps ignore it, it can frighten your own creatures so it's best to cast it and wait for the effects to end before dropping your creatures into attack.
Tremor causes whole areas of land to shake uncontrollably. If used wisely, it can go a long way in weakening your enemies’ defences, but be warned that this spell has a detrimental effect on all creatures, striking fear throughout the ranks of those so affected.
| ||Armageddon / Call to Arms / Cave In / Chicken / Conceal Monster / Create Imp / Destroy Walls / Disease / Heal / Hold Audience / Lightning Strike / Must Obey / Possess Creature / Protect Monster / Sight of Evil / Speed Monster|
| ||Call to Arms / Chicken / Create Gold / Create Imp / Heal / Inferno / Possession / Sight of Evil / Summon Horny / Thunderbolt / Tremor / Turncoat|
| ||Time Bomb|