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Transfer Creature

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Transfer

The Transfer Creature selection screen.

ID Text
"Select a creature to take with you to the next realm."

This powerful special allows you to choose one of your creatures and take it with you to the next level.

Transferring a level 10 creature onto a new map certainly does not make things more difficult, and could be considered a crutch. This is not to say it isn't entertaining, though, and it can add new dimensions to the game.

If you lose the next realm and must restart, you will not keep the creature. A good time to save the game is right at the end of the previous realm, before activating the Transfer, giving you a quick choice of transfers from that dungeon.

A Transfer special exists in most of the original Dungeon Keeper campaign levels: level 4, level 6 - 16, and Secret realms 2, 3, and 4. Secret 1 has one that can't be used. Below is a list of possibilities for each level.

Guide for Transfers
    Level     Creatures     Heroes    
1
2
3
4 Beetle-icon Spider-icon Demon-spawn-icon Warlock-icon Troll-icon Archer-icon Barbarian-icon Knight-icon Mountain-dwarf-icon Thief-icon Tunneler-icon
5
6 Fly-icon Beetle-icon Spider-icon Demon-spawn-icon Warlock-icon Troll-icon Dragon-icon Skeleton-icon Bile-demon-icon Dark-mistress-icon Ghost-icon Fairy-icon
7 Fly-icon Beetle-icon Spider-icon Demon-spawn-icon Warlock-icon Troll-icon Dragon-icon Skeleton-icon Bile-demon-icon Orc-icon Dark-mistress-icon Ghost-icon Archer-icon Barbarian-icon Giant-icon Knight-icon Mountain-dwarf-icon Thief-icon Wizard-icon
8 Fly-icon Demon-spawn-icon Warlock-icon Troll-icon Dragon-icon Skeleton-icon Bile-demon-icon Orc-icon Dark-mistress-icon Ghost-icon Hound-icon Horned-reaper-icon Archer-icon Barbarian-icon Fairy-icon Knight-icon Monk-icon
9 Fly-icon Spider-icon Demon-spawn-icon Warlock-icon Troll-icon Dragon-icon Skeleton-icon Bile-demon-icon Orc-icon Dark-mistress-icon Ghost-icon Vampire-icon Horned-reaper-icon Archer-icon Giant-icon Knight-icon Monk-icon Priestess-icon Samurai-icon Thief-icon Wizard-icon
10 Warlock-icon Troll-icon Dragon-icon Skeleton-icon Bile-demon-icon Orc-icon Dark-mistress-icon Ghost-icon Vampire-icon Hound-icon Horned-reaper-icon
11 Demon-spawn-icon Warlock-icon Troll-icon Dragon-icon Skeleton-icon Bile-demon-icon Orc-icon Dark-mistress-icon Ghost-icon Vampire-icon Hound-icon Horned-reaper-icon Archer-icon Barbarian-icon Giant-icon Fairy-icon Knight-icon Monk-icon Priestess-icon Wizard-icon
12 Fly-icon Beetle-icon Spider-icon Demon-spawn-icon Warlock-icon Troll-icon Dragon-icon Skeleton-icon Bile-demon-icon Orc-icon Dark-mistress-icon Ghost-icon Vampire-icon Hound-icon Horned-reaper-icon Barbarian-icon Giant-icon Fairy-icon Monk-icon Wizard-icon
13 Fly-icon Warlock-icon Troll-icon Dragon-icon Skeleton-icon Bile-demon-icon Orc-icon Dark-mistress-icon Ghost-icon Vampire-icon Hound-icon Horned-reaper-icon
14 Warlock-icon Troll-icon Dragon-icon Skeleton-icon Bile-demon-icon Dark-mistress-icon Ghost-icon Vampire-icon Hound-icon Horned-reaper-icon Giant-icon Knight-icon Thief-icon Wizard-icon
15 Warlock-icon Troll-icon Dragon-icon Skeleton-icon Bile-demon-icon Orc-icon Dark-mistress-icon Ghost-icon Vampire-icon Hound-icon Horned-reaper-icon Archer-icon Knight-icon Mountain-dwarf-icon Priestess-icon Samurai-icon Wizard-icon
16 Warlock-icon Troll-icon Dragon-icon Skeleton-icon Bile-demon-icon Orc-icon Dark-mistress-icon Ghost-icon Tentacle-icon Vampire-icon Hound-icon Horned-reaper-icon Archer-icon Barbarian-icon Giant-icon Mountain-dwarf-icon Priestess-icon Samurai-icon Thief-icon Tunneler-icon Wizard-icon
17 Skeleton-icon Vampire-icon Hound-icon Horned-reaper-icon Priestess-icon
18 Skeleton-icon Vampire-icon Hound-icon Horned-reaper-icon Priestess-icon
19 Skeleton-icon Vampire-icon Hound-icon Horned-reaper-icon Priestess-icon
Can be brought from a Hidden Realm
Only brought along from a previous level

NotesEdit

Transfer Specials are often well-hidden or secured in a heavily-trapped area. Certain minions are, themselves, very hard to acquire.

To give a few examples, to transfer a Knight from Flowerhat (Realm 4) you would have to Steal a Thief hero and train him so hard that he grows into one. Similarly to get a Dragon on Level 6, you have to pray that the computer attracts and trains a Demon Spawn past level 10, and then you have to capture it. Realm 9, Moonbrush Wood, has the only Samurai in the first three-quarters of the game. If for some reason you insist on bringing a Mountain Dwarf into level 16, he would have to be transferred all the way from Wishvale, 7.

The final levels of the game have no transfer boxes, but you can still visit the Secret Realms in between. The Reaper and Vampire are obviously useful, but the Priestess from the newly-found Secret 4, with her extremely dangerous kit of spells, may be even better at dealing with some of the hopeless odds in these stages.


Dungeon Specials
Dk1iconDungeon Keeper
Increase levelIncrease Level / Locate hidden worldLocate Hidden World / Make safeMake Safe / Multiply creaturesMultiply Creatures / Resurrect creatureResurrect Creature / Reveal mapReveal Map / Steal heroSteal Hero / Transfer creatureTransfer Creature
Dk2iconDungeon Keeper 2
Destroywalls tinyDestroy Walls / Healall tinyHeal All / Increasegold tinyIncrease Gold / Increaselevel tinyIncrease Level / Killcreatures tinyKill Creatures / Locatehiddenland tinyLocate Hidden Land / Makehappy tinyMake Happy / Makesafe tinyMake Safe / Makeunhappy tinyMake Unhappy / Manaboost tinyMana Boost / Receiveimps tinyReceive Imps / Revealmap tinyReveal Map / Stunimps tinyStun Imps / Locatehiddenland tinyTransfer Creature

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