Thief 2
Appears in Dungeon Keeper
Dungeon Keeper 2
Faction Heroes
Attracted By -- (DK1),
Treasure Room - 9 tiles,
Lair - 1 tiles FX
Casino (DK2)
Sacrifice Recipe A Mistress and Create Gold Spell (DK2)
Job Class Scout (DK2)
Fighter Class Melee (DK1)
Flanker (DK2)
Base Wage 57 (DK1)
750 (DK2)
Base Health 250
Spells Level 1 - Hand to Hand

Level 4 - Speed
Level 7 - Invisibility
Level 10 - Rebound (DK1)

Level 8 - Invisibility (DK2)

Possession Skills N/A
Likes Stealing Gold (DK1, DK2), Exploring (DK1), Gambling (DK2)
Hates N/A
Enemy Counterpart Rogue (DK2)

The Thief is a Hero unit encountered in Dungeon Keeper and Dungeon Keeper 2.

Description (Dungeon Keeper)Edit

The common Thief is a below average fighter when it comes to battle. Their Speed and Invisibility skills can make them slippery opponents.

On some levels, Thieves sometimes make their way directly for the Treasure Room to steal any gold that may be found lying around. This can happen at Blaise End, for example. They have below average defense tolerance and are especially vulnerable to magic. Their speed and agility make up for this weakness somewhat.

Converted Thieves transform into level three Knights when they train past level 10. Although this takes considerable money and especially time, Knights are much hardier units than thieves, so it may be well worth the cost.

Description (Dungeon Keeper 2) Edit

The thief is a scoundrel among hero ranks who only joined their forces to raid the Keeper's dungeon for treasure, and can be a nuisance to stray creatures.

Usually in the company of stronger heroes, he will run away if the keeper's forces overwhelm him, but he will pick lone targets.

The thief is slightly weaker than the rogue in terms of health, and does slightly less damage; but attacks faster. If converted, it's an excellent replacement for the Rogue, with average health, speed and damage.

His Invisibility spell, unlocked at Level 8, will make him perfect to possess and sneak inside enemy fortresses to assassinate enemies.

When Converted, a thief will gamble or train. He's able to pick locks, just like Rogues, and he's able to spot traps.

The Mentor's ThoughtsEdit

"A Thief has joined your ranks. These miscreants will steal any gold they see, and reveal any hidden Traps that may harm your other minions."
The Mentor, Pet Dungeon Mode (DK2)


  • In Dungeon Keeper, if you train a Thief past level 10, he will become a level 3 Knight.
  • In Dungeon Keeper, the icons for the Thief and Archer are the wrong way round (The Thief icon has red clothes and the Archer icon does not.)
  • In Dungeon Keeper 2, it's not recommended to have more than 2 thieves, due to their high pay.
  • If unhappy, there's a small chance that he will steal gold from the treasury.


Dk1iconDungeon Keeper
Archer-iconArcher / Avatar-iconAvatar / Barbarian-iconBarbarian / Fairy-iconFairy / Giant-iconGiant / Knight-iconKnight / Monk-iconMonk / Mountain-dwarf-iconMountain Dwarf / Priestess-iconPriestess / Samurai-iconSamurai / Thief-iconThief / Tunneler-iconTunneller / Wizard-iconWizard
Dk2iconDungeon Keeper 2
Dwarf-icon-tinyDwarf / Elven-archer-icon-tinyElven Archer / Fairy-icon-tinyFairy / Giant-icon-tinyGiant / Guard-icon-tinyGuard / King-icon-tinyKing Reginald / Knight-icon-tinyKnight / Lotl-icon-tinyLord of the Land / Monk-icon-tinyMonk / Prince-icon-tinyThe Princes / Royalguard-icon-tinyRoyal Guard / Stoneknight-icon-tinyStone Knight / Theif-icon-tinyThief / Wizard-icon-tinyWizard

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