|Appears in|| Dungeon Keeper|
Dungeon Keeper 2
|Attracted By|| -- (DK1),|
Treasure Room - 9 tiles,
Lair - 1 tiles FX
|Sacrifice Recipe||A Mistress and Create Gold Spell (DK2)|
|Job Class||Scout (DK2)|
|Fighter Class|| Melee (DK1)|
|Base Wage|| 57 (DK1)|
|Spells|| Level 1 - Hand to Hand|
|Likes||Stealing Gold (DK1, DK2), Exploring (DK1), Gambling (DK2)|
|Enemy Counterpart||Rogue (DK2)|
Description (Dungeon Keeper)Edit
On some levels, Thieves make their way directly for the Treasure Room to steal gold, and if they are of sufficiently-high level, they employ Haste and Invisibility spells to slip past the Keeper's minions on this mission. See the article on Blaise End for an especially serious case.
Converted Thieves transform into Level 3 Knights when they train past Level 10. Knights are much tougher than thieves, so it should be done in the interests of making the thief worth something in a scrap. However, the training takes considerable money and an incredible length of time, so unless you expect/want the match to go on for ages, leave Thieves to rot in the Prison or Graveyard instead.
Combat Statistics Edit
See Query for more information on Health, Strength, Defence, Skill, Dexterity and Luck.
Tasks and Management Edit
|Praying Anger||-50 ∕ t|
|Sleeping Anger||-1 ∕ t|
|in Lair||+4 ∕ t|
|Hunger||2 ∕ 5000t|
- Thieves have one-tenth the normal torture resistance (100t). They will quickly leak map information or convert. On balance, few men could withstand for long what they are subjected to.
- The icons for the Thief and Archer are the wrong-way-round, considering the archer's red garb, and they are hard to differentiate in any case:
Description (Dungeon Keeper 2) Edit
The thief is a scoundrel among hero ranks who only joined their forces to raid the Keeper's dungeon for treasure, and can be a nuisance to stray creatures.
Usually in the company of stronger heroes, he will run away if the keeper's forces overwhelm him, but he will pick lone targets.
The thief is slightly weaker than the rogue in terms of health, and does slightly less damage; but attacks faster. If converted, it's an excellent replacement for the Rogue, with average health, speed and damage.
His Invisibility spell, unlocked at Level 8, will make him perfect to possess and sneak inside enemy fortresses to assassinate enemies.
When Converted, a thief will gamble or train. He's able to pick locks, just like Rogues, and he's able to spot traps.
The Mentor's ThoughtsEdit
|"A Thief has joined your ranks. These miscreants will steal any gold they see, and reveal any hidden Traps that may harm your other minions."|
— The Mentor, Pet Dungeon Mode (DK2)
- In Dungeon Keeper, if you train a Thief past level 10, he will become a level 3 Knight.
- In Dungeon Keeper 2, it's not recommended to have more than 2 thieves, due to their high pay.
- If unhappy, there's a small chance that he will steal gold from the treasury.
| ||Archer / Avatar / Barbarian / Fairy / Giant / Knight / Monk / Mountain Dwarf / Priestess / Samurai / Thief / Tunneller / Wizard|
| ||Dwarf / Elven Archer / Fairy / Giant / Guard / King Reginald / Knight / Lord of the Land / Monk / The Princes / Royal Guard / Stone Knight / Thief / Wizard|