|Appears in|| Dungeon Keeper|
Dungeon Keeper 2
|Attracted By||Humanoid creature dies in a Prison|
|Sacrifice Recipe||2 Mistresses (DK2)|
|Fighter Class||Melee (DK1), Blitzer (DK2)|
|Base Wage|| 70 (DK1)|
|Spells|| Level 1 - Hand to Hand|
|Immune to||Gas (DK1), Fear (DK2)|
|Likes|| Training, Grouping (DK1)|
|Hates||Bile Demon (DK1)|
A basic fighter of average ability that is created in the Prison if a humanoid creature dies.
-- Dungeon Keeper Manual
General Information (Dungeon Keeper)Edit
A skeleton is raised if a humanoid creature(this means all humans, trolls, orcs and even Horned Reapers) dies in a Prison. This is a great way to get rid of and recycle heroes that are too weak to bother converting, as well as troublesome elements of a dungeon such as revolting Warlocks.
Skeletons are basic fighters with average health and mediocre armor. They can do some damage especially in groups but are likely to be defeated by stronger enemies if the keeper doesn´t take care. They are quickly trained with low training costs. Their Lightning spell at level 10 can make them handy for supporting stronger melee fighters or even defeating much stronger creatures that cannot reach them when lava is between them.
Skeletons are also unusually low-maintenance as they do not require food, although they will still eat a chicken if dropped into a Hatchery which can be useful to heal them. Additionally, they have a very low base wage of 70, so having a ton of them wouldn't be too harmful to a keeper's gold reserves. They do just about every job, but will fight with your Bile Demons if forced to share the same Lair and refuse to group with them in a Barracks.
Combat Statistics Edit
See Query for information on Health, Strength, Defence, Skill, Dexterity and Luck.
General Information (Dungeon Keeper 2) Edit
Skeletal creatures animated from the corpses that litter your dungeon. Skeletons are especially well suited to guard duty, as they require neither food nor pay and thus have no need to abandon their post. These mindless magical warriors also lack any sense of self-preservation, and throw themselves into combat without fear.
While they make ideal guards, they are not without their flaws; their brittle structure makes them rather vulnerable on the battlefield and they lack the mental dexterity to perform research work efficiently. Their fearlessness in battle can also be a drawback when presented with stupidly overwhelming odds.
Attracted By Edit
Skeletons aren't attracted though Portals like other creatures. Whenever a humanoid creature dies in your prison, they will rise again as a skeleton.
- Skeletons have no fear and will never retreat (even against incredible odds). Subsequently, they are immune to the effects of Fear Traps.
- They produce no corpse. This means no chance of revival and no bodies for your graveyard.
- No requirements for food, sleep or pay.
- Because they do not sleep, you need to heal damaged skeletons with the Heal Spell.
- An alternative to the heal spell is using a temple as a home. They stay there and regenerate, while you reap the mana. With enough, you can power Horny with their prayers.
- Their health is no higher than a goblin's, and there is a limit to their number depending on your prison's size.
| ||Beetle · Bile Demon · Mistress · Demon Spawn · Dragon · Fly · Ghost · Hound · Horned Reaper · Imp · Orc · Skeleton · Spider · Tentacle · Troll · Vampire · Warlock|
| ||Bile Demon · Black Knight · Dark Angel · Dark Elf · Dark Mistress · Firefly · Goblin · Horny · Imp · Maiden · Rogue · Salamander · Skeleton · Troll · Vampire · Warlock|
- ↑ Dungeon Keeper 2 Game Manual