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'Your Library is still not functional; you must enlarge it!' - The Mentor (DK2)
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"Goldenglade. A powerful rival, Keeper Malachai has wrested control of this land from the goodly Lord Bramble. Although their enigmatic leader is now dead, Heroic forces are still attempting to hold on to the remains of his kingdom."
— The Mentor, level briefing

Scavenge is the 12th level of the Dungeon Keeper 2 campaign and is located in Goldenglade.

Mentor's speech[]

Outro

"An enduring image, Keeper, watching the vampire drain life blood of those foolish enough to oppose you. You've provided this realm's miserable subjects with the blessed relief of death"

Breakdown[]

"Scavenge"- Goldenglade
Primary Goal
Vanquish Lord Bramble's remaining troops, and seize the Portal Gem from Keeper Malachai
Ancillary Goal(s)
Build up a fighting force of undead


Red Keeper (Human)
Creature Limit 20
Starting Gold 2000
Starting Forces 4 Imps
May Attract
  Warlock   Troll pickup Darkelf Mistress pickup
    Bile Demon pickup      
May Create or Summon
Imp pickup Skeleton pickup Vampire pickup  
Rooms
Lair icon Library2 Icon Medium Treasury Icon Medium Casino Icon Medium Wooden Bridge Icon Medium Torture Room2 Icon Medium Graveyard2 Icon Medium  
Hatchery2 Icon Medium Training Room2 Icon Medium Workshop2 Icon Medium Guard Room Icon Medium Prison2 Icon Medium Stone Bridge Icon Medium  
Spells
Createimp2 icon medium Possession icon medium Sightofevil2 icon medium Tremor icon medium   |  
Thunderbolt icon medium Heal2 icon medium Calltoarms2 icon medium     |  
Traps & Doors
Wooden Door2 Icon Medium Braced Door2 Icon Medium   Sentry Trap Icon Medium Fear Trap Icon Medium Gas Trap Icon Medium Trigger Trap Icon Medium    
Barricade Icon Medium Steel Door Icon Medium   Guard Post Trap Icon Medium Alarm Trap2 Icon Medium Spike Trap Icon Medium Boulder Trap2 Icon Medium    
Blue Keeper (Malachai)
Creature Limit 15
Starting Gold 16000
Starting Forces 4 Imps, 1 Mistress, 1 Warlock, 1 Elven Archer
May Attract
  Warlock   Troll pickup Darkelf Mistress pickup
    Bile Demon pickup      
May Create or Summon
Imp pickup Skeleton pickup    
Unable to construct Rooms
Spells
Createimp2 icon medium Possession icon medium Sightofevil2 icon medium Tremor icon medium   |  
Thunderbolt icon medium Heal2 icon medium Calltoarms2 icon medium     | Chicken2 icon medium
Traps & Doors
Wooden Door2 Icon Medium Braced Door2 Icon Medium   Sentry Trap Icon Medium Fear Trap Icon Medium Gas Trap Icon Medium Trigger Trap Icon Medium    
Barricade Icon Medium Steel Door Icon Medium   Guard Post Trap Icon Medium Alarm Trap2 Icon Medium Spike Trap Icon Medium Boulder Trap2 Icon Medium    


Walkthrough[]

The main objective here is claim the Portal gem from the rival keeper Malachai, who has defeated Lord Bramble and took it for himself. Hero resistance here will be weak.

The level starts with the Dungeon Heart surrounded by walls and only with a few veins of gold available around. Nearby there are some Skeletons to serve as fighting force as there's no Portal available. Dig to the east to find the Graveyard. Beware, as a wave of injured Dwarves will invade the dungeon, but the Skeletons will easily fight them off. As the Imps claim land, they will come across the Graveyard and claim it. The Imps will drag the dead there and once sufficient corpses have rotted there a Vampire will rise. The recently fought Dwarves will soon die and they will be dragged to the Graveyard and a Vampire will soon appear. Outside the Graveyard, there's a walkway surrounded by Water that leads to the remnants of the heroic stronghold. (You can dig the limited space around the dungeon to place a Prison and a Torture Chamber; useful to convert defeated heroes or to extract map information from them and turning them into Graveyard fodder.)

Every once in a while, two Dwarves will appear from the nearby Hero Gate and attack the dungeon, so build a guardroom on the walkway and place a couple of Skeletons to defend the Graveyard (alternatively, you can build bridges and claim land around the gate to disable it). Once the Vampire joins from the dead, build him a Lair, a Training Room, and a Library if possible, so he will research spells. After three Vampires have risen, start invading the heroic stronghold, which is mostly inhabited by weak Dwarves and eight Guards, those last will be useful by frightening Malachai's creatures, so be sure to build a Prison and a Torture Chamber to convert them. On the left and right of the first room, there are some Spike Traps and three doors, two of which lead to Treasuries and one in the main hall with a small corridor closed by a Steel Door, inside there's a special level up and a level 5 Skeleton. After the Treasuries there are other two rooms which have three Sentry Traps in each. A Vampire or a Guard is recommended.

After destroying them, enter the last room, which has a hole that leads to the entrance of Keeper Malachai's Dungeon, but it's protected by three Sentry Traps in a row on a small island and a fourth next to the entrance itself.

If enough creatures are trained, it's possible to assault his dungeon from the entrance, but it's not recommended as there are many creatures that can overwhelm the Vampires by sheer numbers, though there's a secret entrance on the eastern part of the map, following the Gold Seams to the north until it gets inside Malachai's dungeon, while getting some Skeletons along the way.

There, Vampires can kill the enemy Imps to claim the rooms with the Guards and Skeletons slaughter them, though it's recommended to watch their health as Malachai's dungeon has Gas and Spike traps. If you've found the Make Unhappy and Stun Imps Dungeon Specials, it might be a good idea to use them as your assault begins.

Once the way to the Dungeon Heart is clear, cast Call to Arms and drop all the creatures near. In no time, Malachai's Heart will be destroyed and Horny will come to claim the Portal Gem.

Glitches[]

If you're very patient and hold onto a small collection of heroes and unleash them on a hapless Malachai's Dungeon Heart, destroying him, the victory parameters of the level will not be met and will not trigger the end of the level.

Notes[]

  1. Lord Bramble was defeated by Keeper Malachai offscreen.
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