- Not to be confused with Ninja.
The Samurai is a hero unit in Dungeon Keeper. They are brave, almost fearless warriors, whose speed and fighting prowess make them very dangerous adversaries, especially in numbers.
Description[]
"A master swordsman, the Samurai is fearless and swift in battle. The Samurai’s code of fighting, the Bushido, is strict and the sense of honour he has can hamper his performance when faced by hordes of evil, nihilistic creatures." |
— Dungeon Keeper Manual |
Sometimes erroneously called the Ninja,[1][2] the Samurai is a fast, powerful katana-wielder.
The Samurai's melee attack is approximately on-par with that of the Knight, but he gains a more offence-oriented arsenal as he levels up. He will continue to favour melee combat after learning Lightning, but he invokes Freeze on recharge when engaging a foe. With his fast overland movement rate and fighting skills (bolstered further by Speed), this character is about as dangerous as the rank-and-file heroes get. The Keeper needs to start thinking fast, as well, when Samurai are on the loose.
If one can convert a Samurai to their side, they will find them a great addition to their ranks. Samurai live to train; they do so with alacrity and will gain experience rapidly. If they cannot train, are under level 10, and have no pre-designated job like guard duty to keep them occupied, they will grow angry. Angered Samurai can go on a rampage and start attacking other creatures, or even join the enemy.
As mentioned in the game documents and messages, these heroes follow a code of honour, and it causes them to have certain ideological problems with Mistresses. The fights between them are violent and destructive, and as both are very valuable creatures, it is best to avoid these situations by keeping their Lairs well-apart.
Tables[]
Speed: | 64 | |
---|---|---|
Base Health: | 700 | |
Base Strength: | 80 | |
Defence: | 60 | |
Base Skill: | 70 | |
Base Dexterity: | 90 | |
Luck: | 20 |
Notes[]
- Samurai have twice-normal torture resistance (2000t).
- Samurai exhibit neither the "hampered performance" nor special team-forming behaviour referenced in the game messages.
- Samurai are able to see invisible creatures naturally, but still receive the Sight spell when they reach level 5.
Gallery[]
References[]
- ↑ Dungeon Keeper Editor.
- ↑ Dungeon Keeper Level Editor Manual. (Japanese). section 5.2.1.6.
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