Rogue
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| Rogue | |
|---|---|
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| Statistics | |
| Appears in | Dungeon Keeper 2 |
| Faction | Creatures |
| Attracted By | Casino 3x3 and Treasury |
| Sacrifice Recipe | 2x Bile Demons |
| Job Class | Scout |
| Fighter Class | Flanker |
| Spells | Invisible |
| Possession Skills | N/A |
| Likes | Exploring/Gambling |
| Enemy Counterpart | Thief |

Description
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Stealth and surprise are the watchwords of the Rogue community. Their numbers comprise of cut-throats, brigands, mercenaries and a variety of other undesirables that have good reasons for not returning to the Overworld. They skulk around in the darkest corners of whatever dungeon is prepared to hire them and, when called into combat, never attack an enemy from the front if they can help it.
Similarly, they are loathe to do an honest days work, turning their noses up at the prospect of researching or manufacturing. Leaving them next to unguarded Gold is never a wise move either.
In Campaign Mode the Rogue is less useful as his skill doesn't seem to work on Hero's land, but there are a few levels such as the Keeper melee at Sparklydell or Asmodeous at Woodsong were you can use his talents. He is also reasonably fast and strong and if he needs to fight he will and is far superior to his counterpart the Thief. He will spend most of his time exploring the outer reaches of your realm and gambling in the Casino, he appears to have no special antipathies.
Rogues are slightly stronger than hero thieves, with slightly more health and a slower, but stronger attack that does more overall damage per second. They will not steal your gold when unhappy, unlike converted thieves.
The Mentor's thoughts
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"The rogue is a greedy misfit improving their wealth whenever they can. Although not faceless warriors they make for good assasins and scouts."
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