The Priestess is a hero encountered in Dungeon Keeper.
Description[]
"A Good Witch who is a competent magical fighter but, sadly for her, has a near phobic aversion to Vampires. Can’t say that I blame her, but it certainly doesn’t help when the fists are flying." |
— Dungeon Keeper Manual |
The Priestess, referenced in some instances as the Witch, is a powerful elemental magic user.
The Priestess does not operate well with other creatures in battle due to her overuse of the Wind spell. The combat AI fires this spell automatically, ignoring its cooldown, when the user is harmed by Poison Gas. She can be harmed by her very own Poison Cloud spell, so whenever her spell detonates near her, it instantly triggers a blast of Wind. While this is effective at keeping her out of reach from most creatures, it throws battles into chaos.
Bile Demons are immune to Wind and Poison Gas and make a good counter to this class of hero.
In the hands of a player, though, a captured Priestess can be an extraordinary lone operator. She can solo any creature that is too slow to close in with her before her Poison Cloud / Wind combination recharges. She can handle huge groups of ranged fighters by reflecting their projectiles and downing them one-by-one with Lightning.
This hero gains the ability to fly at level 2, meaning that like the naturally-flying Fairy, she can determine a path over lava to perform tasks or attack. Bear this in mind for both friendly and hostile Priestesses.
Tables[]
Speed: | 48 | |
---|---|---|
Base Health: | 300 | |
Base Strength: | 20 | |
Defence: | 20 | |
Base Skill: | 30 | |
Base Dexterity: | 80 | |
Luck: | 6 |
Notes[]
- Opposed to the description in the manual, the Priestess doesn't have any problems with Vampires, so they can share a Lair.
Gallery[]
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