|Appears in||Dungeon Keeper|
|Attracted By|| -- (DK1)|
Library - 9 tiles,
Scavenger Room - 1 tile FX
|Spells|| Level 1 - Hand to Hand|
|"A Good Witch who is a competent magical fighter but, sadly for her, has a near phobic aversion to Vampires. Can’t say that I blame her, but it certainly doesn’t help when the fists are flying."|
|— Dungeon Keeper Manual|
General Information Edit
The Priestess, referenced in some instances as the Witch, is a powerful magical fighter. She has the ability to control weather related elements and gains the ability to fly over water and lava at Level 2. If she finds herself cornered, she will cast the Wind spell, blowing friends and foes in all directions away from her and increasing her chances of survival.
If this hero is captured, be aware that she does not operate very well with other creatures in battle due to her overuse of the Wind spell. On the other hand, because of this spell and other tools at her disposal, she is very useful as a lone operator— extraordinary, in fact. She can solo any creature that is too slow to close in with her before her Wind recharges, and she can handle huge groups of creatures that rely on projectile attacks.
Combat statistics Edit
See Query for information on Health, Strength, Defence, Skill, Dexterity and Luck.
Tasks and Management Edit
|Praying Anger||-50 ∕ t|
|Sleeping Anger||-1 ∕ t|
|in Lair||+3 ∕ t|
|Hunger||2 ∕ 5000t|
- Research is her default job.
- Opposed to the description in the manual the priestess doesn't have any problems with vampires, so they can share a lair.
- While her Flight spell is active, the priestess can determine a path across lava to perform tasks. Bear this in mind for both friendly and hostile priestesses.
| ||Archer · Avatar · Barbarian · Fairy · Giant · Knight · Monk · Mountain Dwarf · Priestess · Samurai · Thief · Tunneller · Wizard|
| ||Dwarf · Elven Archer · Fairy · Giant · Guard · King Reginald · Knight · Lord of the Land · Monk · The Princes · Royal Guard · Stone Knight · Thief · Wizard|