The Lair after a good deal of creatures arrive
|Appears in||Dungeon Keeper, Dungeon Keeper 2|
|Attracts||Bile Demon - 25 tiles (with Hatchery)|
|Health per Tile||200 (DK1)|
|Turns to Research||1000, but usually already available (DK1)|
The lair is where creatures go to heal after being injured or getting exhausted from a hard day’s work. While sleeping, creatures slowly heal and calm down their mood. Upon their arrival to a dungeon, creatures make a beeline for the closest lair to establish their home. If they cannot access a lair, then their mood quickly worsens.
In Dungeon Keeper, the lair is one of the first buildings players can construct, and is unlocked in Eversmile. Some creatures such as the bile demon and dragon take up multiple slots in the lair. The number of slots available in a lair depends on its efficiency; the more efficient it is, the more creatures it can accomodate.
In Dungeon Keeper 2, the lair is first obtained in Smilesville. The lair can be any size and shape, and costs 300 gold per tile.The amount of lair tiles in a dungeon effect the amount of creatures that will come through a portal. If you don’t have a lair, only one creature will come through the portal. All creatures except the Skeleton require one space in the lair.
In Dungeon Keeper 2, Converted heroes and natural portal creatures cannot usually share the same lair tiles (converted heroes will usually hate their evil counterpart and more). Separate lairs are easily made, as they can be of any size and placed anywhere; and just need to not touch each other at the edges to count as separate rooms.
| ||Barracks / Bridge / Dungeon Heart / Graveyard / Guard Post / Hatchery / Lair / Library / Portal / Prison / Scavenger Room / Temple / Torture Chamber / Training Room / Treasure Room / Workshop|
| ||Casino / Combat Pit / Dungeon Heart / Graveyard / Guard Room / Hatchery / Hero Gate / Lair / Library / Mercenary Portal / Portal / Prison / Stone Bridge / Torture Chamber / Training Room / Treasury / Unholy Temple / Wooden Bridge / Workshop|