|Appears in|| Dungeon Keeper|
Dungeon Keeper 2 (Horny only)
|Attracted By||Temple - 9 tiles*|
|Sacrifice Recipe||1 Dark Mistress, 1 Bile Demon, 1 Troll|
|Spells|| Level 1 - Hand to Hand|
|Immune to||Lava, Lava Traps|
|Likes||Fighting, Praying, the sight of corpses|
|Hates||Being bored. And just about everything else.|
"Behold, you have summoned a Horned Reaper. Try not to make it angry. You'll fail, because everything makes a Horned Reaper angry but at least try to make sure that everything near it is an enemy creature when it finally goes ballistic."
-- Introductory Message
The biggest and the most destructive of all the creatures that cannot be attracted to your Dungeon via the normal methods. He does not group, either with other Horned Reapers or with any other creature. These are known for being sadistic, psychotic fighters. The Horned Reaper is usually referred to by Dungeon-dwellers as Horny, although never to its face.
-- Dungeon Keeper Manual
General Information Edit
Fast, deadly, and durable, the Horned Reaper is a melee combat specialist. The creature uses its scythe to deliver enormous physical damage with high accuracy; it can cover dungeon terrain quickly (including Lava), and in the thick of battle it is able to sustain heavy punishment with its excellent health and armor scores.
The catch, however, is that the Horned Reaper requires a strong financial situation and lots of attention.
Anger Management Edit
Horned Reapers are very easily angered - they do not tolerate being slapped, picked up, possessed, going unpaid or unfed, or even being left idle. To stay happy, the creature needs a job; valid jobs for them include research, training, praying, scavenging, and guard post duty. They cannot manufacture or man a Barracks, and their research rate is poor. The Guard Post and Temple are recommended idling jobs, being free and indefinite. Like all other creatures their anger level is also frozen while they are in a Prison or answering a Call to Arms, though of course, they will eventually starve to death in these tasks.
Sprinkle money on the Horned Reaper to erase all of its anger instantly. If its anger level is maxed-out for more than a couple seconds, it begins a distinct AI job, ANGER_JOB_MAD_PSYCHO, which is exactly what it sounds like: a psychotic rage where the creature will attack all allies and enemies in its path. This job is permanent. It is impossible to placate it at this point even when its happiness level is high again.
When available, the Must Obey spell prevents the creature from entering this state when angry.
Statistically the Horned Reaper is the second strongest creature in the game - only surpassed by the boss hero Avatar, with the same attack power, greater speed, less health, armor, and fewer Creature Spells. Taking down a Horned Reaper requires a small army of opposition and/or the use of esoteric creature spells like Freeze.
When time or resources are of the essence, the optimal level for a Horned Reaper is 5, when he learns Speed, and thereby gains a large boost to his movement speed and attack rate without a huge pay raise and fuss. The best way to direct one or more Horned Reapers to battle is with Call to Arms, under which they can be slapped willy-nilly. Again, the Must Obey spell is also very strong for use with Horned Reapers, though it must be turned off to allow injured creatures an opportunity to recover in their lair.
|Things to sacrifice in the temple|
|1 Dark Mistress||1 Bile Demon||1 Troll||Horned Reaper|
|1 Dragon||1 Hellhound||1 Orc||Horned Reaper FX|
|Things not to sacrifice in the temple|
|1 Horned Reaper||--||--||All your monsters become angry*|
|1 Spider||1 Bile Demon||1 Dark Mistress||Creates a good Horned Reaper FX|
* Does not work in Dungeon Keeper due to a coding error, but is fixed in Dungeon Keeper FX.
| + + |
Remember to consider the usefulness of Bile Demons, Trolls, and Mistresses (as each are experts in routine dungeon labor and their own fighting styles) before making the decision to go for a Horned Reaper. It is possible to command more than one Horned Reaper given the right assets on a map. A small group of them pulls the weight of dozens of lesser minions in a fight, but they are very expensive and slow to train and collect a hefty paycheck. Generally, a gem seam is needed to maintain such a force.
The sacrificial creatures are much faster and cheaper to train than a single Horned Reaper. It is suggested that these creatures should be trained before being dropped into the pool, rather than train the Reaper. In the end, you will have a higher level Reaper ready to wreak havoc. See Training Room for further training cost analysis.
When there are multiple Horned Reapers in the dungeon, it can be useful to torture one during the payday, halving all the others' wages, or even full-time, to get the others to move and fight faster. If gold is dropped immediately onto the torture victim after he is set free, he will not go berserk.
Horned Reapers are good at scavenging. If one goes berserk, then throwing it into a Portal, sacrificing it in a Temple, or letting it die in combat sends a Horned Reaper instance to the Creature Pool, where it can be scavenged back as a content Level 1.
| ||Beetle · Bile Demon · Mistress · Demon Spawn · Dragon · Fly · Ghost · Hound · Horned Reaper · Imp · Orc · Skeleton · Spider · Tentacle · Troll · Vampire · Warlock|
| ||Bile Demon · Black Knight · Dark Angel · Dark Elf · Dark Mistress · Firefly · Goblin · Horny · Imp · Maiden · Rogue · Salamander · Skeleton · Troll · Vampire · Warlock|