The Hatchery is a room in Dungeon Keeper, Dungeon Keeper 2, Dungeon Keeper Online, and Dungeon Keeper Mobile. It is needed for feeding most types of creatures.
Description[]
Hatcheries are one of the "basic five" rooms alongside the Treasure Room, Lair, Training Room, and Library. It generates chickens, which all creatures apart from Imps and Skeletons (and Dwarves and Vampires in Dungeon Keeper 2) eat to sustain themselves. Chickens are mindless creatures that wander around, pecking at the floor for food, and explode in a puff of feathers if slapped.
When creatures are hungry, they enter the Hatchery and eat a chicken or two to fill themselves up and regain lost health. In fact, if you drop any creature in a hatchery, it will eat a chicken whether it is hungry or not. Creatures eat a lot, so make sure that your Hatchery is large enough to sustain your entire menagerie.
Chickens[]
Sufficiently large Hatcheries will start to produce eggs (In Dungeon Keeper 2, for every 3x3 section of Hatchery you build, an egg-producing chicken coop will be created). The eggs will in turn hatch into edible chickens.
Though your creatures will go to a Hatchery and eat autonomously, chickens can be picked up and dropped on your creatures to directly feed them; they will gobble it whether they're hungry or not.
You may even possess chickens, but you have no direct control over their movement. Chickens can also be picked up and placed anywhere in your dungeon, although be warned that they will eventually die if they are not returned to a Hatchery. In Dungeon Keeper, possessed chickens cannot be eaten.
Place a chicken in a Prison, and any creatures currently imprisoned will fight for the possession of the tasty morsel. To the victor the spoils...
Dungeon Keeper Online[]
In Dungeon Keeper Online, the Hatchery was known as the Chicken Coop,[1] and it uses the same icon as Dungeon Keeper 2. It was functionally identical to Dungeon Keeper and Dungeon Keeper 2.[2]
Dungeon Keeper Mobile[]
Despite its name and superficial resemblance to the huts seen in the Dungeon Keeper 2 version of the room, this room did not actually feed your minions.[3] Functionally, the only thing this room had in common with its previous incarnations is that it attracted (or, in this case, unlocked) the Bile Demon.
The more and higher-levelled your Hatcheries were, the higher your dungeon's population capacity was. Hatcheries also had a natural defence: the Eggshell Mortar. This dealt 3x3 area splash damage, so was effective against groups. Upgrading Hatcheries also boosted the health of the room, and raised the damage inflicted by the Eggshell Mortars.
Notes[]
- Increased minion population by 5 per level up to level 10.
- Unlocked the Bile Demon.
- Bolstering increaseed minion health and this room's health.
- Could have up to two Hatcheries, both available at Dungeon Heart level 2.
- Bolstering increased minion health.
Stats[]
Defence | Eggshell Mortar |
---|---|
Targets | Ground |
Damage Type | Physical |
Bile Demon
Defenders |
1 |
Attack Speed | 3s |
Attack Range | 3 Tiles |
Size | 3x3 |
Upgrades[]
Level | Damage | Single Target DPS | Health | Minion Population Cap | Build Time |
Build Cost (Gold) |
Max Bile Demon Training | Dungeon Heart Required |
---|---|---|---|---|---|---|---|---|
1 | 27 | 9 | 350 | 5 | 10m | 1,000 | Level 1 | Level 2 |
2 | 38 | 13 | 550 | 10 | 30m | 7,000 | - | |
3 | 50 | 17 | 800 | 15 | 1h | 9,000 | - | |
4 | 65 | 22 | 1,350 | 20 | 6h | 35k | Level 2 | Level 3 |
5 | 81 | 27 | 1,950 | 25 | 12h | 91k | Level 3 | Level 4 |
6 | 90 | 30 | 2,900 | 30 | 1d | 310k | Level 4 | Level 5 |
7 | 99 | 33 | 3,950 | 35 | 1d 12h | 650k | Level 5 | Level 6 |
8 | 108 | 36 | 5,500 | 40 | 2d | 740k | Level 6 | Level 7 |
9 | 117 | 39 | 6,600 | 45 | 2d 12h | 1.7M | Level 7 | Level 8 |
10 | 126 | 42 | 7,750 | 50 | 3d | 4.8M | - | Level 9 |
11 | 140 | 47 | 8,880 | 50 | 4d | 13M | Level 8 | Level 11 |
12 | 156 | 52 | 9,750 | 50 | 5d | 13.2M | Level 9 | Level 12 |
13 | 172 | 57 | 10,690 | 50 | 6d | 13.4M | - | Level 13 |
14 | 185 | 62 | 11,810 | 50 | 7d | 18M | Level 10 | Level 14 |
15 | 201 | 67 | 12,705 | 50 | 8d | 30M | Level 11 | Level 17 |
16 | 215 | 72 | 13,805 | 50 | 9d | 34M | - | Level 17 |
17 | 232 | 77 | 14,935 | 50 | 10d | 38M | Level 12 | ? |
18 | 248 | 83 | 16,075 | 50 | 11d | 43M | - | ? |
19 | 262 | 87 | 17,075 | 50 | 12d | 48M | Level 13 | ? |
20 | 278 | 93 | 18,260 | 50 | 13d | 52M | Level 14 | ? |
21 | 294 | 98 | 19,360 | 50 | 13d | 52.1M | Level 15 | ? |
22 | 308 | 103 | 20,540 | 50 | 13d | 52.2M | Level 16 | ? |
23 | 323 | 108 | 21,640 | 50 | 13d | 55M | Level 17 | ? |
24 | 337 | 112 | ? | 50 | 14d | 61M | Level 18 | ? |
25 | 353 | ? | 23,960 | 50 | 14d | 64M | ? | ? |
26 | 368 | ? | 25,060 | 50 | 14d | 66M | ? | ? |
27 | 383 | ? | 26,170 | 50 | 14d | 68M | ? | ? |
28 | 399 | ? | 27,295 | 50 | 16d | 72M | ? | ? |
29 | 414 | ? | 28,420 | 50 | 18d | 76M | ? | ? |
30 | 429 | ? | 29,540 | 50 | 20d | 80M | ? | ? |
31 | 444 | ? | ? | 50 | 22d | 82M | ? | ? |
32 | 460 | ? | ? | 50 | 24d | 84M | Level 22 | ? |
33 | 475 | ? | 32,910 | 50 | 26d | 86M | N/A | ? |
34 | 490 | ? | ? | 50 | 28d | 88M | N/A | ? |
35 | 506 | ? | 35,156 | 50 | 30d | 30M | N/A | Level 30 |
Note - Max level is 35
Trivia[]
- Also known as the Garden in DK1's code.
- In Dungeon Keeper, Chickens were originally mushrooms, and the Hatchery was a mushroom garden before it became a food pit.[4] This explains the room's original label in the code.
Gallery[]
References[]
- ↑ 房屋与建筑 (Chinese). Retrieved on 15 April 2020.
- ↑ 建筑简介 地下城守护者地下城建筑与机关之建筑概述 (Chinese). dk.178.com (31 March 2012). Retrieved on 18 April 2020.
- ↑ Rick Lane (6 February 2014). Dungeon Keeper Review. bit-tech.net. Retrieved on 24 February 2024.
- ↑ Dene Carter. (1996). Dungeon Keeper Resurrection Diary. pp. 3-5,17,37.