|Appears in||Dungeon Keeper, Dungeon Keeper 2|
|Attracted By|| -- (DK1)|
Training Room - 25 tiles
Hatchery - 15 tiles FX
Workshop and Hatchery 5x5
|Sacrifice Recipe||A Bile Demon, Salamander and Tremor Spell|
|Base Wage|| 43 (DK1)|
|Spells|| Level 1 - Hand to Hand|
Level 10 - Speed (DK1)
|Possession Skills||Dwarf Chucking (DK2)|
|Immune to||Wind (DK1), Lava (DK2)|
|Likes||Training (DK1), Training,Manufacturing,Gamble (DK2)|
|Enemy Counterpart||Salamander (DK2)|
|"The Giant is slow and lumbering but a large, tough fighter."|
|— Dungeon Keeper Manual|
Giants are slow heroes who don´t have any magic abilities beside Speed at level 10. But their strength with their giant cudgel is the second highest of all creatures, only surpassed by the Avatar and the Horned Reaper. They have average health and quite low defence compared to other creatures, along with poor dexterity but rather high luck. Giants are the only creatures beside Bile Demons that are immune to Wind.
Capturing giants is not very popular, because they move so slowly (32, as the Sorcerer and Wizard), which impedes their usefulness in dungeon labor and in being frontline fighters. They refuse to research and will train automatically. They take a rather low pay. If they become angry, they may damage the walls before leaving the dungeon.
Combat Statistics Edit
See Query for information on Health, Strength, Defence, Skill, Dexterity and Luck.
Tasks and Management Edit
|Praying Anger||-50 ∕ t|
|Sleeping Anger||-6 ∕ t|
|in Lair||+5 ∕ t|
|Hunger||3 ∕ 5000t|
- Immune to Wind. Where he goes, there he is.
- As a creature under the Keeper's control, the Giant's slowness is exacerbated by its hunger rate, which is more frequent than for Sorcerers, and it's likely to spend about a quarter of its time just moving between the Hatchery and worksite.
Description (Dungeon Keeper 2)Edit
Giants can be thought of as…well traitors almost. They look like they should be on your side, so let’s correct their error eh? Giants are good at manufacturing and very strong in battle; they are fire proof and make good soldiers. They are slow, but very intimidating, so once again early on you will need to overpower these beefy beasts with force of numbers, and try and ambush them one at a time. They seem to take special pleasure in squishing your Imps so be careful.
They take some time to convert, but are strong warriors and excellent craftsmen when lacking the Bile Demon's fragrant charms or no Portal is available and need to build items. They like to train and manufacturing in the Workshop, or gamble in the Casino if no work or training is available. They seem to get along with all portal creatures, but they hate the Troll. They remain useful minions for the entire Campaign and their wages are acceptable. Giants are also useful in defending the dungeon if lacking the stronger creatures.
The Mentor's ThoughtsEdit
|"Giants make useful converts. As well as being formidable in combat, they are extremely adept at manufacturing Workshop items."|
— The Mentor, Pet Dungeon Mode (DK2)
- Giants can walk through lava.
- Giants are resistant to the Inferno Spell.
| ||Archer · Avatar · Barbarian · Fairy · Giant · Knight · Monk · Mountain Dwarf · Priestess · Samurai · Thief · Tunneller · Wizard|
| ||Dwarf · Elven Archer · Fairy · Giant · Guard · King Reginald · Knight · Lord of the Land · Monk · The Princes · Royal Guard · Stone Knight · Thief · Wizard|