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Armageddon is the penultimate spell to research, and for good reason. It is the most expensive spell by far, and casting it will cause all creatures on the map to be teleported to your Dungeon Heart, with you unable to help. Whoever wins this final battle will win the level.

Description[]

Armageddon is only present in Dungeon Keeper. It costs 60,000 gold, but its effects are incredibly powerful. It gives you a warning first to make sure you want to use it. Then it sets off a timer (which you can view in the top-right corner) and disables the ability to pick up your creatures. When the timer reaches zero, the Fog of War is lifted and every single creature (including Imps) is transported into your Dungeon Heart centre (so traps are helpful if placed). All your creatures, all the heroes present, and all enemy creatures are transported. Their action at the time can also be transported, so be careful with this spell if there are lots of Imps on the map; if they happen to be claiming a tile, this can be transported with them, resulting in the tile your Dungeon Heart resides on being converted to claimed path, which in turn might cause the game to declare you defeated as you technically no longer have a Dungeon Heart! Evidently, the developers never anticipated this spell being used in such circumstances. This is fixed in the newest builds of KeeperFX.

Chickens (from the Hatchery (which aren't technically creatures anyway) or cast in chickens using the Chicken spell) do not heed this call. Any Keeper whose creature count drops to 0 during an Armageddon is killed automatically; his Dungeon Heart is automatically destroyed. Only cast this spell if you know you are going to win.

7

Armageddon Countdown

Trivia[]

This spell was heavily influenced by Populous' spell of the same name.[1]


References[]

  1. Jon Rennie. Handbook of evil: a guide for Dungeon Keepers. p. 42. Future Publishing.
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