Dungeon Keeper Wiki
Advertisement
Merge to
It has been suggested that this article or section be merged into Horned Reaper.
This may include merging intros, reorganizing sections, and adding new sections.
Reason: 'Horny' could also refer to the DK1 version, and the DK2 version is also called 'Horned Reaper'.

The talk page may have more information.

"You have my allegiance Keeper, Don't abuse it."
— Horny
"Crazy, isn't it?"
— Horny, Trailer

Horny is a special creature in Dungeon Keeper 2. Summoned via the Horny Talisman or the Summon Horny spell, he is the overall strongest and most powerful creature in the game. He is invincible, but requires a colossal quantity of mana for sustenance. Like the first instalment's incarnation, Horny is extremely pugnacious and sanguinary; when he enters the realm to which he is summoned, it is to do one thing, and one thing only: kill.

Horny is also the character for whom the player works throughout the campaign, collecting Portal Gems for him to use to go through the World Portal to the overworld.

Dungeon Keeper 2[]

Horned Reaper panel icon Dungeon Keeper 2

Horny panel icon

Dungeon Keeper 2 Horny cutscene

Horny getting angry in a cutscene

In Dungeon Keeper 2, only one Horned Reaper exists. He's a main character and icon of the game. The Horned Reaper, or Horny as he's also called, is on a quest to gain access to the overworld. The Horned Reaper cannot be attracted through a Portal; however, he can be summoned through a spell or talisman.

Horny becomes available to summon when you find a part of the Horny talisman (which you get after beating the level Fear). He is free to summon in that instance, but only lasts a specific limited length of time. Horny will take the quickest route to the enemy, so try to summon him nearby. Once you unlock the power to summon him after beating the level Conversion, there is an immediate cost of 100,000 mana to summon him, and then (after roughly a minute) your mana will haemorrhage (by 2000 per second![1]) to keep him sustained. He disappears if you run out of mana or dismiss him with a slap from the Hand of Evil. You will need a lot of Mana Vaults and/or creatures praying in a Temple to overcome this massive mana cost, though the Mana Boost special is also useful.

As soon as Horny has fully materialised, he charges towards any enemies he finds, to liquidate them. He is so bloodthirsty that if his path to them is blocked, he may turn on your creatures instead! He is virtually unstoppable and cannot be killed, merely held back.

HornyArt

Concept Art

Trivia[]

  • Invincible
  • Only creature that can kill the Stone Knight
  • Massive attack called Armageddon,[Citation needed] doing massive damage to every creature standing nearby, even his own minions.
  • If he cannot access any enemies, he will dismiss himself as if he had been slapped
  • Horny was interviewed for a teaser trailer for Dungeon Keeper 2
  • Many fans, especially in fanfiction, have given Horny a full name: Horniculus D. Reaper. Horniculus is a play on Horned or Horny, and Reaper is his last name. As for the D., nobody is sure, but it's probably short for Death.[Citation needed]
  • Horny is developer Sean Cooper's favourite creature.[2]
  • Despite Horny being the ultimate, strongest, and all-destroying boss-grade unit, he actually only has the fourth strongest mêlée attack. His superiors in that department are Dark Angels (Zachariah even more so) and King Reginald.


Gallery[]

Dungeon Keeper Mobile[]

Horny Dungeon Keeper Mobile

Horny

Overview[]

Imm Horny2

Immortals - Horny

Horny, short for the Horned Reaper, is an Immortal available for hire at the Guard Post.

Functionally, Horny behaves as the Troll Minions do once all the defenses have been destroyed.  However, Horny possesses a 360-degree swing and he deals fire damage which is effective against trolls and doors.  Coupled with his Rampage ability which grants him bonus damage depending on how much damage you have caused to the dungeon, this could be a very devastating attack in tight quarters, such as tightly packed traps around a Dungeon Heart. Although Horny ignores aerial attackers, his swing will damage them provided he has another target to attack. Horny is partially immune to stun effects by electric attacks (such as bug zapper, Glarggl, or mistress), if he has been stunned, only his movement is paused and takes damage but will still attack if his target is in range.  

Horny does not possess enough health to take large amounts of defenses by himself and is more effective when accompanied by Minions.  

Special Abilities[]

Attack & Defend Behavior

Rampage - Attack speed, damage dealt, and maximum health increases based upon the current percentage of damage dealt with current Dungeon.

Rampage Thresholds[]

10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90% of total damage taken by a Dungeon.

Stats[]

Seeks Closest Room
Damage Increase 10% per Rampage Threshold
Health Increase 20% per Rampage Threshold
Attack Speed Improve 20% per Rampage Threshold
Creature Targets Ground
Attack Speed 1.25s
Move Speed 200
Not Documented Attacks affect everything within 2 tiles, incluing flying creatures who happens to be within reach.
Defensive Location Guard Post
Offensive Priority Minions > Rooms | Traps
Cost

Training Upgrades[]

Level Damage Health Training Time Training Cost Special
1 120 640 N/A 200Combat Points -
2 135 720 6h 50kGold -
3 150 800 12h 75kGold -
4 165 880 1d 100kGold -
5 195 1,040 1d 12h 150kGold -
6 225 1,200 2d 200kGold -
7 240 1,280 2d 12h 400kGold -
8 255 1,360 3d 600kGold -
9 270 1,440 3d 12h 850kGold -
10 300 1,600 4d 1.05MGold -
11 330 1,760 4d 12h 1.3MGold -
12 345 1,840 5d 1.5MGold -
13 360 1,920 5d 12h 1.75MGold -
14 375 2,000 6d 1.95MGold -
15 405 2,160 6d 12h 2.2MGold -
16 435 2,320 7d 2.4MGold -
17 450 2,400 7d 12h 2.65MGold -
18 465 2,480 8d 2.85MGold -
19 480 2,560 8d 12h 3.1MGold -
20 510 2,720 9d 3.3MGold -
21 525 2,800 9d 12h 3.55MGold -
22 540 2,880 10d 3.75MGold -
23 555 2,960 10d 12h 4MGold -
24 570 3,040 11d 4.25MGold -
25 585 3,120 11d 12h 4.45MGold -
26 600 3,200 12d 4.65MGold -
27 615 3,280 12d 4.9MGold -
28 630 3,360 12d 5.1MGold -
29 645 3,440 12d 5.35MGold -
30 660 3,520 12d 6.5MGold -
31 675 3,600 12d 6.5MGold -
32 690 3,680 12d 6.5MGold -
33 705 3,760 12d 6.5MGold -
34 720 3,840 12d 6.5MGold -
35 735 3,920 12d 6.5MGold -
36 770 4,095 14d 1000Dreadstone Add AoE Stun
Range: 2
Duration: 1s
Cooldown: 10s
37 805 4,270 16d 1500Dreadstone Stun duration +1s
38 840 4,445 18d 2000Dreadstone Stun CD -2.5s
39 875 4,620 20d 2500Dreadstone Stun duration +1s
40 910 4,795 22d 3000Dreadstone Stun Range +1
Stun CD -2.5s

Total: HP: 4,795 | DMG: 910 | Now has an AoE Stun: Range - 3, Duration - 3s, CD - 5s.

References[]

  1. Dungeon Keeper 2 : Prima's Official Strategy Guide. p. 54. Rocklin, CA: Prima Games. (1999). ISBN 978-0-7615-1805-1.
  2. Interview with Sean Cooper. DarkSword. Archived from the original on 18 August 2000. Retrieved on 13 December 2020.
Advertisement