The Skeleton is a creature in Dungeon Keeper, Dungeon Keeper 2, Dungeon Keeper Online, and Dungeon Keeper Mobile. They are created when a humanoid prisoner dies in a Prison, and do not require food.
Dungeon Keeper[]
"A basic fighter of average ability that is created in the Prison if a humanoid creature dies." |
— Dungeon Keeper Manual |
A Skeleton emerges when a humanoid dies in a Prison. Humanoids include the Troll, Orc, Warlock, Mistress, Vampire, Horned Reaper, and all heroes. Non-humanoids that perish in prison simply leave an intact corpse.
Raising a skeleton army is a fine way to recycle heroes that are too weak to be worth converting. Skeletons only draw a base wage of 70 gold and do not need to eat. Their forte is training; their training skill of 4 is top-tier and gives rise to a fast, cheap army.
Skeletons have weak armour and very good melee attack power, with their overall battle prowess being greater than that of Demon Spawn and inferior to Orcs. The Lightning spell they acquire at level 10 can make them useful in gang-ups, since they will stand back and eviscerate the target if the melee spots are already taken. It is also a fearsome bombardment technique across lava.
Like the other undead creatures, Vampires and Ghosts, Skeletons are immune to the effects of gas. Unlike Vampires and Ghosts, however, Skeletons cannot see invisible creatures.
Skeletons refuse to group with Bile Demons in a Barracks, and the two creatures will battle to the death if quartered in the same Lair.
Tables[]
Speed: | 64 | |
---|---|---|
Base Health: | 500 | |
Base Strength: | 55 | |
Defence: | 20 | |
Base Skill: | 50 | |
Base Dexterity: | 70 | |
Luck: | 2 |
Dungeon Keeper 2[]
"Skeletal creatures animated from the corpses that litter your dungeon. Skeletons are especially well suited to guard duty, as they require neither food nor pay and thus have no need to abandon their post. These mindless magical warriors also lack any sense of self-preservation, and throw themselves into combat without fear.
While they make ideal guards, they are not without their flaws; their brittle structure makes them rather vulnerable on the battlefield and they lack the mental dexterity to perform research work efficiently. Their fearlessness in battle can also be a drawback when presented with stupidly overwhelming odds." |
— Dungeon Keeper 2 Manual |
As with Dungeon Keeper, Skeletons aren't attracted though Portals like other creatures in Dungeon Keeper 2. When any creature (other than Imps or Vampires, which cannot be held captive) dies in your Prison, it may rise again as a Skeleton. Each Prison has a maximum number of Skeletons it can generate. This is equal to the number of inner tiles in the Prison plus one.
Skeletons are physically weak (same health as the Goblin) and cannot cast spells, but they do have a decent attack. What's more, they don't need food, require a Lair, demand pay or ever get angry. The drawback is that as they don't sleep or eat, they have no means of regaining health: the only way to do this is to cast the Heal spell on them.
They are always willing to train and progress quickly. Once they reach level 4, they become idle and tend to wander around the dungeon, occasionally getting into fights. This is a problem as instead of falling unconscious, they are destroyed.
An alternative to the Heal spell is using a Temple as a home. Rather than wandering off, Skeletons stay in the Temple and regain health while you reap the mana. With enough of them, you can power Horny with their prayers.
Skeletons have no fear and will never retreat (even against insurmountable odds). Subsequently, they are immune to the effects of Fear Traps. When they die, they crumple into a pile of bones rather than produce a corpse. This means no chance of revival and no bodies for your Graveyard.
Dungeon Keeper Online[]
In Dungeon Keeper Online, there are two types of Skeleton: Golden and Black. The former is good, the latter evil.[1][2]
Dungeon Keeper Mobile[]
Overview[]
Skeletons did not require food, but still took up a space in the Hatchery. They could be useful as cannon fodder, bearing the brunt of room damage or triggering traps to save your more valuable minions.
Stats[]
Seeks | Closest Room |
---|---|
Passive | Immune to Poison |
Strength | 10% less damage from Room defenses (percent increases with level) |
Creature Targets | Ground |
Attack Speed | 1s |
Attack Range | Melee range |
Move Speed | 225 |
Housing Space | 1 |
Summoning Time | 20s |
Defensive Location | Dungeon Heart |
Notes[]
- Cheap to build and they move fast
- Best when used in a group. Good at taking out defensive rooms that use a single-target attacks
- Effective for triggering and wasting Spring Traps and Chicken Bombs
- Very weak vs Boulder Traps, though good for triggering them on purpose
- Immune to Poison Traps and Bile Demons attacks
- Good for taking out Vampires as they cannot be life drained or converted
- A max of 40 can be summoned, possibly to prevent performance issues if a player could spawn 115 of them
- Necromancers will raise skeletons from the graves of fallen living minions, friend or foe. Sir Cophogus can also do this between levels 35 and 40
- The level of raised Skeletons by necromancers and Sir Cophogus are the same level as what you have trained them to
- Skeletons are often good for killing immortals that don’t have AOE attacks, avoid Horny and Swampus as they have large AOE attacks
Training Upgrades[]
Level | Damage | Health | Percent less damage from Room defenses | Dungeon Heart Required | Summoning Cost (Gold) | ||
---|---|---|---|---|---|---|---|
1 | 20 | 100 | 10% | - | - | Level 1 | 15 |
2 | 24 | 120 | 20% | 30m | 2,000 | Level 2 | 40 |
3 | 28 | 140 | 20% | 2h | 5,000 | Level 3 | 55 |
4 | 32 | 160 | 30% | 4h | 10k | Level 4 | 75 |
5 | 36 | 180 | 30% | 8h | 40k | Level 5 | 95 |
6 | 40 | 200 | 40% | 16h | 95k | Level 6 | 120 |
7 | 44 | 220 | 40% | 1d | 380k | Level 7 | 150 |
8 | 48 | 240 | 50% | 1d 12h | 850k | Level 8 | 180 |
9 | 52 | 260 | 50% | 2d | 1.7M | Level 9 | 210 |
10 | 56 | 280 | 60% | 2d 12h | 3.3M | Level 10 | 250 |
11 | 60 | 300 | 60% | 3d | 13M | Level 11 | 300 |
12 | 64 | 320 | 60% | 4d | 15M | Level 12 | 400 |
13 | 68 | 340 | 60% | 5d | 18M | Level 13 | 500 |
14 | 72 | 360 | 60% | 6d | 22M | Level 14 | 600 |
15 | 76 | 380 | 60% | 7d | 25M | Level 15 | 750 |
16 | 80 | 400 | 65% | 8d | 30M | Level 16 | 900 |
17 | 84 | 420 | 65% | 9d | 33M | Level 17 | 1,050 |
18 | 88 | 440 | 65% | 10d | 36M | Level 18 | 1,150 |
19 | 92 | 460 | 65% | 10d | 44M | Level 19 | 1,350 |
20 | 96 | 480 | 65% | 12d | 52M | Level 20 | 1,250 |
21 | 100 | 500 | 70% | 13d | 52.1M | Level 21 | 1,300 |
22 | 104 | 520 | 70% | 14d | 52.2M | Level 22 | 1,800 |
23 | 108 | 540 | 70% | 15d | 54M | Level 23 | 1,950 |
24 | 112 | 560 | 70% | 10d | 58M | Level 24 | 2,100 |
25 | 116 | 580 | 70% | 12d | 62M | Level 25 | 2,250 |
26 | 120 | 600 | 70% | 12d | 64M | Level 26 | 2,500 |
27 | 124 | 620 | 70% | 12d | 66M | Level 27 | 2,750 |
28 | 128 | 640 | 70% | 13d | 68M | Level 28 | 3,000 |
29 | 132 | 660 | 70% | 14d | 70M | Level 29 | 3,500 |
30 | 136 | 680 | 75% | 14d | 72M | Level 30 | 5,000 |
31 | 140 | 700 | 75% | 14d? | 74M | Level 31 | 6,500 |
32 | 144 | 720 | 75% | 14d? | 76M | Level 32 | ? |
33 | 148 | 740 | 75% | 15d? | 78M? | Level 33 | ? |
34 | 152 | 760 | 75% | 15d? | 80M? | Level 34 | ? |
35 | 156 | 780 | 75% | 16d? | 82M? | Level 35 | 12,500 |
Notes:
- Max level was 35
- Training times adjusted for May, 2018 update
References[]
- ↑ 1.0 1.1 金骷髅 地下城守护者地下城生物之人族生物大全 (Chinese). dk.178.com (31 March 2012). Retrieved on 19 April 2020.
- ↑ 2.0 2.1 黑骷髅 地下城守护者地下城生物之魔族生物大全 (Chinese). dk.178.com (31 March 2012). Retrieved on 19 April 2020.
|