The Heroes are the main enemies you face in Dungeon Keeper and Dungeon Keeper 2. They take many forms, from chivalrous and proud Knights to lumbering, hulking giants. Despite their different forms, all of them have the same objective: defending their realm from Keepers like you! Of course there is the possibility that they join your side, be it with painful persuasion, bewitching them with Steal Hero special box, or stumbling across neutral ones, who will join you on sight.
Heroes in Dungeon Keeper[]
Tunneller - The equivalent of your Imp unit, Tunnellers lead parties of stronger heroes into your dungeon, clearing their path to your Dungeon Heart. They are easy to dispatch, and even the weakest of your creatures should have no trouble vanquishing them. Of note, they prefer to steal gold from the Treasure Room instead of attacking a Dungeon Heart.
Mountain Dwarf - Essentially a beefed up Tunneller without the ability to tunnel or dig, these units are quite common in the earlier levels and are easily dealt with.
Thief - The lowest-tiered human who are often easy to kill, usually encountered alongside Dwarfs. They will rob you of your gold if they make it to your Treasure Room, and (if converted) will turn into a level 3 Knight if trained past level 10.
Archer - A ranged unit that is easy to dispatch in early levels. However, he can be a real handful for melee units too slow to close the distance.
Barbarian - These warriors appear often throughout the game. They fight with a battle hammer and do decent damage, but are easily dispatched.
Monk - A decent melee fighter with a very impressive spell book, making them particularly hard to dispatch.
Priestess - Powerful spell casters with several elemental spells. They wreak havoc on large armies with the Wind spell and destroy rival spellcasters with their Lightning.
Fairy - The glass cannon of the game: incredible damage output, but they die very quickly. If you can get to them, that is.
Giant - Similar to the Barbarian; they're a powerful melee unit, trading health for damage output.
Samurai - An excellent fighter; Samurai are very quick and good spell casters.
Wizard - Arguably the best spellcaster in the game, easily surpassing the Warlock with their array of spells and research capability.
Knight (AKA The Lord of the Land) - There is usually a single Knight per level, often needing to be dealt with in order to advance. A prime target for converting, training, and transferring, or otherwise obtainable by training a Thief past level 10.
Avatar - The most powerful warrior in the game. The Avatar makes two appearances in the final level. He owns all the realms you had previously taken over. He reappears in the The Deeper Dungeons level Belial.
Dungeon Keeper FX also introduces a new hero:
Time Mage - Like the Wizard, but with different coloured robes and a different spellbook.
Trivia[]
- All heroes have the same design for their Lair beds.
Transliterations[]
The Japanese and Korean names of the heroes are actually the English names transliterated into Katakana and Hangul respectively:
English | Japanese | Korean |
---|---|---|
Tunneller | マウンテンドワーフ[Note 1] | 터넬러 |
Mountain Dwarf | ドワーフ[Note 2] | 마운틴 드워프 |
Fairy | フェアリー | 패어리 |
Archer | アーチャー | 아쳐 |
Thief | シーフ | 씨프 |
Barbarian | バーバリアン | 바바리안 |
Giant | ジャイアント | 자이언트 |
Samurai | サムライ | 사무라이 |
Wizard | ウィザード | 위자드 |
Witch | ウィッチ | 프리스티스[Note 3] |
Monk | モンク | 몽크 |
Knight | ナイト | 나이트 |
Avatar | アバタール | 아바타 |
Dungeon Keeper 2[]
In Dungeon Keeper 2, heroes are the central antagonists of the campaign. They always have the white player colour and are not controlled by an AI. In most levels, the hero faction has already claimed territory and may feature ready-made rooms and defenses. Beside the prespawned hero groups, new heroes may enter the game through Hero Gates. As the hero faction are a non-AI player, they do not claim territory or fortify walls, but Dwarves may breach walls in order to carve out attack routes for hero parties. Also, they do not build traps and doors. Whenever a player may destroy such, the hero-faction will not replace them. Every taken territory from the hero faction will remain in the player's hands. The white-coloured hero units require no sleep, food or payment; instead, they follow individual, mostly predefined, movement patterns such as patrol routes or guarding positions. Being always ready to engage evil creatures, combat dynamics against the hero faction vary heavily from fighting rival Keepers and resemble more a tower defense or step-by-step conquest approach.
The following hero units are available in Dungeon Keeper 2:
Dwarf - The goodly equivalent to the Imp, the dwarves are minor annoyances. They are able to demolish reinforced walls rapidly, but are slower than Imps when mining gold or dirt. Unlike Imps, Dwarves will fight in battles.
Thief - The goodly counterpart to the Rogue, although the term "good" is loosely used on them, due to the habit they have of snatching up loose gold, or even braving the wrath of the Keeper to steal from their Treasuries; ensure you keep at least five eyes on them at all times.
Wizard - The goodly counterpart to the Warlock, Wizards are enlightened spellcasters who blast your minions with elemental power. They are a dangerous opponent, but by themselves, old age will rear its ugly head and they will fall prey to your minions in moments.
Guard - A foot-soldier armed with a lance, he has a long reach and though weak individually, in groups he is an invaluable blocking unit capable of holding the enemy back.
Elven Archer - The goodly cousins of the Dark Elves, they are excellent marksmen, and in groups will whittle your creatures' numbers down in mere moments; they can be heard blessing their notched arrows before releasing, and possess a few useful marksman abilities.
Royal Guard - A more powerful variant of the Guard, they possess similar tactics and abilities but have high endurance to back up their formidable style.
Fairy - Fairies are frail and weak and do not last long in direct combat, but at their disposal are powerful and potent spells that revolve around the elements of nature, they are fully capable of destroying hordes of creatures with these spells when placed correctly. Training a Fairy to level 8 and possessing it grants you a surprisingly powerful avatar.
Monk - A powerful supporter, he is a capable fighter but can also heal himself and his allies. Against a Vampire, he can call upon holy power to strike them down permanently without fear of the Vampire resurrecting themselves.
Knight - The goodly counterpart to the Black Knight, he is strong and sports a full suit of plate armour giving him a high endurance. His broadsword is perfectly capable of cleaving most minions in twain with little effort, and he can take on up to three enemies at once by himself. Keep watch over these troublesome invaders and strike them down at range whenever possible, for when he gets close enough, he will wreak havoc on your forces. Keep in mind that even though his armour protects him from steel, it weakens him against electricity. There is nothing more amusing than seeing a Knight cooking inside his own armour, from a well-placed lightning bolt!
Giant - The Giant is a stalwart fighter who throws himself directly into the fray, sending enemies hurtling in all directions. His club knocks your creatures senseless on top of inflicting grievous damage. The Giant's thick hide grants him high constitution and also renders him immune to burns; therefore, he can wade through lava and shrug off fireballs as minor annoyances. To combat them, you should utilize your more hardy creatures or try and lure them into traps. However, due to their simple minds, Giants lack high determination, and can therefore be easily converted in your Torture Chambers; coerce them over whenever you can.
Lord of the Land - The commanding hero of every land, their style of combat is similar to the Knight; however, they possess higher strength, agility and endurance, and as the ruler and protector of the land they will fight to the death. Fitting, really, as his violent demise is the only means to conquer the land.
Prince - The princes are variations of the Lord of the Land. Three appear in the level Interception. Each prince has unique abilities as well as being a strong melee fighter.
King Reginald - Another variation of the Lord of the Land appearing in Regicide, the last level of Dungeon Keeper 2. The king is the strongest hero in the game apart from the Stone Knights.
Stone Knight - The Stone Knights are not openly considered to be normal hero units. They only appear at the very end of Regicide, after the king is slain, and are more or less immune to attacks from all normal creatures. The only option left for the Dungeon Keeper is to summon Horny for one last battle. Upon destroying the two Stone Knights, the final level (and therefore, the game) is completed.
Dungeon Keeper Online[]
In Dungeon Keeper Online, the Human clan is the rough equivalent of the heroes, and have the following creatures:
- Monk
- Mage
- Ninja
- Steam Tank
- Elven Archer
- Paladin
- Holy Angel
- Unicorn
- Skeleton (Golden)
- Fairy
- Giant
- Spearman
- Hound
- Minstrel
- Mimi
- Craftsman
Notes[]
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