|Appears in||Dungeon Keeper, Dungeon Keeper 2|
|Attracted By|| Library - 9 tiles, Lair - 1 tile FX|
|Sacrifice Recipe||A Mistress, Firefly and Lightning Spell (DK2)|
|Job Class||Scout (DK2)|
|Fighter Class||Ranged (DK1) Flanker (DK2)|
|Base Wage|| 59 (DK1)|
|Spells|| Level 1 - Hand to Hand|
Level 3 - Drain
|Immune to||Gas (DK1)|
|Likes|| Researching (DK1)
|Hates||Dark Angel, Mistress, Vampire (DK2)|
Description (Dungeon Keeper)Edit
|"A weak hero who is bad at combat but excellent at spells"|
— Dungeon Keeper Manual
Fairies are fast, flying long-range fighter with low armour. She may be easy to kill when cornered, but her arsenal of spells and her speed make her a dangerous enemy for any slow melee fighter. Like most skilled researchers she learns a heal spell.
She is immune to gas and Lava Traps are obviously no obstacle. To beat her, use other long-range fighters (Warlock, Mistress, etc.) or surround her with melee fighters. It's very recommended to catch and convert Fairies (but watch her low health!). Always use them together with melee fighters and make sure no enemy can come too close. Possessed, she is good for sniper-attacks towards enemy Imps. Boulders (and other traps) seem to hit her no matter how high she flies. Groups of Fairies are often above lava, so make sure you have trained long-range fighters (e.g. Warlocks above level 1) until you open your Dungeon towards lava.
Combat statistics Edit
See Query for information on Health, Strength, Defence, Skill, Dexterity and Luck.
- Will not manufacture.
- The Fairy is immune to gas.
Description (Dungeon Keeper 2)Edit
Easy to kill... if you can catch them.
Swift and armed with a long-range lightning spell the fairy is not a recommended addition. She has little endurance and falls quickly in battle.
These ladies are a hybrid of attack and support with healing magic like pray and offensive magic like Fairy Lightning. Although she can fly, her presence in your Dungeon aggravates too many much better creatures. If you plan on having them, keep them to their own area. They are also good vampire food and generally rise into skeletons.
They can be kept happy as long as you have a separate lair for them. They do not have more health than a goblin, but are stronger than skeletons with their support spells. Good conversion if you can afford the wage, as they do not count towards your portal limit.
If you don't mind organizing your dungeon with the expectation of housing one, a single fairy shouldn't bother your other creatures too much. Put her bed next to the library and toss your warlocks in favour of your new fairy: you won't miss them. She'll only annoy other denizens if she goes to a rigged casino. Eating is brief and cheers up the other eaters near her, so it's no bother.
As to why you'd want to cater to one single unit like this: the fairy is superb as a Possession target. Normal unrestricted vision, flying, a ranged attack, and useful crowd-control/escape abilities make her a great one-woman army if your playstyle is based around possession rather than full military assault. The bonus to attack and defense from possession removes her usual weakness of being terrible in a fight. Take the time to train her in the pit, and then go assassinate everything. There's a reason you don't get access to her until right at the end of the game.
The Mentor's ThoughtsEdit
|"The Fairy who converted to your side may seem frail, but do not underestimate her. Her range of spells and speed make her a vicious combatant."|
— The Mentor, Pet Dungeon Mode (DK2)
| ||Archer / Avatar / Barbarian / Fairy / Giant / Knight / Monk / Mountain Dwarf / Priestess / Samurai / Thief / Tunneller / Wizard|
| ||Dwarf / Elven Archer / Fairy / Giant / Guard / King Reginald / Knight / Lord of the Land / Monk / The Princes / Royal Guard / Stone Knight / Thief / Wizard|