|Dig (Creature Spell)|
|Appears in||Dungeon Keeper|
|Learnt by||Imp (lvl 1)|
|Area of effect||1 Block|
Dig is a creature spell unique to Imps. It is used whenever Imps dig through tiles and does not damage enemies. One can use this while possessing Imps to dig out areas quickly by themselves, and one can also use this ability to claim dirt floor connected to your territory. Unfortunately, it is not possible to use a possessed Imp to claim enemy or neutral claimed tiles, Rooms or reinforce walls.
Tunnelers can also dig, but do not possess this skill naturally and so cannot be used in possession to dig tiles out. However in Keeper FX they also have this skill, making them slightly more useful if converted.
In Dungeon Keeper 2, Imps can still dig through the earth, but the skill is merged with the Imp's regular attack.
| ||Armour / Arrow / Dig / Drain / Fart / Fireball / Flame Breath / Flight / Freeze / Grenade / Hailstorm / Hand to Hand / Heal / Invisibility / Lightning / Meteor / Missile / Navigating Missile / Poison Cloud / Rebound / Sight / Slow / Speed / Teleport / Wind / Word of Power|
| ||Armour / Arrow / Disruption / Drain / Fireball / Firebomb / Freeze / Gas Cloud / Gas Missile / Grenade / Guided Bolt / Hail Storm / Haste Creature / Haste Self / Heal Creature / Invisible / Knives / Lightning / Raise Dead / Skeleton Army / Slow / Spit / Teleport / Whirlwind|
| ||Chicken / Chicken Arrow / Disease / Fear / Invulnerable / Light / Whip|