Destroy Walls
Destroy walls
Fortified wall Crumbling under the Effect of Destroy walls
Appears in Dungeon Keeper
Description Weakens and destroys enemy fortifications.
Icon Destroywalls medium
Spell speech "Penitenziagite[1]"

Soundicon Click to listen

Can be powered up Yes
Cost 10000-26000
Area of effect 1 tile - 3x3 square of tiles
Castable area Any visible earth or fortified walls (including through Sight of Evil)
Research time 750000

The Destroy Walls spell is the final spell given in Dungeon Keeper. It allows you to weaken and destroy enemy walls, allowing you to attack them easily. Its high price, position of being last researched and its massive research time ensures its use only once most Keepers are prepared.


You cannot break through an enemy Keeper’s Fortified Dungeon Walls just by digging. You can dig through normal earth but, if it is fortified, you need to cast the Destroy Walls spell. The spell merely weakens the walls to plain earth again at lower levels, but at maximum power can cut large squares of earth out of a previous well-fortified wall, leaving the victim very much wide open for attack.

This spell is both incredibly expensive and time-consuming to research (taking 7.5 times as long as the already slow Armageddon!), so it may be a good idea to train your spellcasters a bit before researching this, or alternatively, keeping a pair of Flies handy to sacrifice.

To cast the spell, left-click on the spells icon and then select the square of fortified wall you want to destroy. The wall becomes plain earth and you can then tunnel through before you rival’s own Imps have time to fortify it again.

You can also use this spell along with Sight of Evil to make it much easier to spy on enemies, as therefore harrass them with Lightning Strikes and the like. Simply use Sight of Evil to locate your enemy, find an area that's not currently inhabited, destroy the wall into plain earth (powering up the spell to 12000 should do it) and drop an Imp there (slapping, concealing and boosting his speed him may be useful). Now possess said Imp and explore the enemy dungeon, trying to see as much as possible and avoiding getting him killed for as long as possible. Locating the enemy Lair is incredibly worthwhile, but will obviously be the last stop on your tour. Now you can see the enemy's dungeon, feel free to make his life a misery, killing his creatures with lightning, and using cave-ins to stop his creatures using certain rooms.

Keeper Spells
Dk1iconDungeon Keeper
Armageddon icon tinyArmageddon / Calltoarms icon tinyCall to Arms / Cavein icon tinyCave In / Chicken icon tinyChicken / Concealmonster icon tinyConceal Monster / Createimp icon tinyCreate Imp / Destroywalls icon tinyDestroy Walls / Disease icon tinyDisease / Heal icon tinyHeal / Holdaudience icon tinyHold Audience / Lightningstrike icon tinyLightning Strike / Mustobey icon tinyMust Obey / Possesscreature icon tinyPossess Creature / Protectmonster icon tinyProtect Monster / Sightofevil icon tinySight of Evil / Speedmonster icon tinySpeed Monster
Dk2iconDungeon Keeper 2
Calltoarms-icon-tinyCall to Arms / Chicken-icon-tinyChicken / Creategold-icon-tinyCreate Gold / Createimp-icon-tinyCreate Imp / Heal-icon-tinyHeal / Inferno-icon-tinyInferno / Possession-icon-tinyPossession / Sightofevil-icon-tinySight of Evil / Summonhorny-icon-tiny-editSummon Horny / Thunderbolt-icon-tinyThunderbolt / Tremor-icon-tinyTremor / Turncoat-icon-tinyTurncoat
Cut content
Concealmonster icon tinyTime Bomb
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