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The Multiplayer levels as shown on the map.

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The different ways to play multiplayer.

The Multiplayer section of Dungeon Keeper allows you to play a variety of maps against other human players (or AI with the right tweaking). You are able to choose from Serial, Modem, IPX, TCP/IP and 1 Player.

Once the game is set up, you will be taken to the map and allowed to choose a level, with the colours on its standard telling you how many players it is for, with AI taking over any vacant spots.

There are 30 multiplayer levels included in Dungeon Keeper, with another 15 included in the Deeper Dungeons.

How to playEdit

(The following is taken from the Dungeon Keeper reference booklet)

Compete against another Keeper over Serial or Modem or against up to three other Keepers over IPX (Local Area Network). Choose any land to conquer on the Level Map. If two players choose a three player map, a computer player controls the third.

CREATING/JOINING A MULTIPLAYER GAME

From the Main menu, left-click MULTIPLAYER. You enter the Service menu. From here, select which type of network game you want to create: SERIAL, MODEM, or IPX (LAN). To select a connection type, left-click the name.

IPX NetworkEdit

Compete against up to three other Dungeon Keepers in a Local Area Network (LAN) game. To play a network game:

1. Left-click NAME, then type a name and press e.

2. To begin a network game, one player must click CREATE GAME. That player becomes the host and proceeds to the Game menu. His/her name appears as a session name on other players’ screens.

To enter that network game, the remaining players must left-click the session name, then click JOIN GAME. The Game menu appears. At the Game menu, chat and get to know your evil competition.

To chat, type your message, then press e. Your message appears in the Message Box.

To leave that session before it begins, click CANCEL.

To start the game, any player must click START GAME.

SERIAL/MODEMEdit

Serial players begin at the Serial menu; Modem players begin at the Modem menu. All subsequent menus (i.e., Session menu, then Game menu) are identical.

SERIAL MENU

Connect the serial cable to both machines. Remember the COM port the serial cable was connected to. At the Serial menu, each player must select the COM port the serial cable is in and the IRQ it is using. After this information is complete, select CONTINUE to advance to the Session Menu (below).

NOTE: To enter a name, left-click Name then type a name and press e.

MODEM MENU

At the Modem menu, each player must select the COM port the modem cable is in and the IRQ it is using. Players also have the option to enter a modem specific INIT, Hang-Up, Dial, and Answer strings. (See your modem documentation for more information on INIT strings.) Before beginning a modem game, decide who dials (Player 1) and who hosts (Player 2).

Player 1: Type the telephone number of the host machine, then press e.

Both players must click CONTINUE to proceed to the Session menu.

SESSION MENU

To begin a game, one player (Modem: Player 2) must click CREATE GAME. That player becomes the host and proceeds to the Game menu.

To enter that session, the remaining player (Modem: Player 1) must left-click MODEM or SERIAL, then click JOIN GAME. The Game menu appears. GAME MENU At the Game menu, chat and get to know your evil competition.

To chat, type your message, then press e. Your message appears in the Message Box.

To leave that session before it begins, click CANCEL.

To start the game, the host must click START GAME.

PLAYING THE NETWORK GAME

Once the host player has started the session, all the players are taken to the Level Map screen. Dotted all over the map are flags with stripes on them. The number of stripes represent the number of players that map is designed for. Each player has an independent mouse pointer.

To go into a level, each player must click the same flag. When all the players have agreed on a level, they all enter the game.

If a player clicks on the wrong flag by mistake, then he/she can press the right mouse button to release their player.

If a player selects a flag that the other does not agree with that player can right-click the flag and it will be slapped from its position. If two players click a three player level flag, then a computer player will take the place of the third player. Each player has his/her own dungeon heart and access to a Portal. To win the level, they have to destroy the opposing player’s Dungeon Hearts. Once they have done this, they can torture the losing players.

Players can type messages to each other by pressing e then typing the message. When complete, hit e again to send it.

FORMING AN ALLIANCE

In multiplayer games it's possible to form an alliance with rival keepers. To form an alliance, left-click the Information Panel, then click the colored face of the keeper with whom you wish to ally; the face flashes. When the rival keeper does the same, both faces become the same color and you become allies. p Click on the left hand face to break the alliance.

TORTURING THE LOSER

True to the spirit of Dungeon Keeper, once a player has won a level, he or she has the chance to torture the losing player. The winner is presented with the Torture Dungeon and can hold the left mouse button on any door to start the torture sequence. All the other players hear the torture being carried out. The winner can choose as many doors as he or she likes to prolong the shame for the loser. The loser can left-click the Possess Creature icon on the Research panel to become a Lost Soul and explore the corridors, tunnels and rooms in the form of an ethereal spirit. (This is also available in a single player game.) To exit the screen, press z.

MODEM/SERIAL/NETWORK TROUBLESHOOTING

If you are having difficulty beginning a Multiplayer game, the following information should help. 4 NOTE: Look to your modem or network documentation for more information. 4 NOTE: Using first person view in a network/modem game may cause the computers to resync more often. To reduce the chance of the computers having to resync, lower the baud rate setting to 9,600.

REQUIRED FOR MULTIPLAYER GAMES

NETWORK (LAN) (2–4 PLAYERS)

  • IPX compliant network
  • A network card
  • 1 CD per network player


MODEM (2 PLAYER)

  • 100% Hayes-compatible 14,400 bps or faster modem
  • High speed serial port (16550 UART)
  • 1 CD per modem player


DIRECT SERIAL CONNECTION (2 PLAYER)

  • Null Modem Adapter
  • High speed serial port (16550 UART)
  • 1 CD per serial player

1 Player ModeEdit

You can also play the multiplayer maps even if you are a lone single player. If you choose this option, computer players will replace your absent opponents. To do this, click on the Start button and select the Run option. Type in the location of Dungeon Keeper on your hard disk and add -1player on the end e.g. c:\program files\bullfrog\keeper\keeper95.exe -1player. When the Dungeon Keeper Main Menu appears, click on the Multiplayer button and you will see a new option below the normal network options called 1 Player. Click on this option and you will enter the Multiplayer Levels Map. Click on any flag to start that level. You can do the same on The Deeper Dungeons by typing deeper95.exe instead of keeper95.exe.

Warning: This is an unsupported feature and was therefore omitted from the original manual. Bullfrog™ or Electronic Arts™ do not take any responsibility for incompatible levels or other errors related with this feature.

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