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Casino
Casino
Though an unholy and powerful figure, even the Dark Angel can't help but relax at the Casino
Dungeon Room
Appears in Dungeon Keeper 2
Attracts Rogue
Health per Tile 10000
Zoom-to Key Home


The Casino is a useful room where your creatures can drink ale until they collapse and waste their gold on roulette and cards. You can change the pay out to either raise gold lost through paydays or to increase creature happiness. When a creature hits a jackpot, the Mentor shouts "JACKPOT WINNER!" and the Casino plays "Disco Inferno". The winner is marked with a small gold symbol floating above him. He will then head to the treasury and collect a very large amount of gold.

Skeletons cannot use the casino. Black Knights use the roulettes very rarely and drink most of the time.

Your creatures love a bit of a flutter, so providing them with a Casino in which to satisfy
their gambling urges is a good way of upping their happiness ratings.

If you set the Payout Meter in the Casino to ‘Smiley’, your
creatures will flock to the Casino. A night on the tiles in a casino that actually pays out
naturally heightens your creatures’ happiness but may end up costing you a pretty penny!


After a hard day’s work slaughtering and carrying out your nefarious bidding, there’s nothing your creatures enjoy more than a flutter and a mug of ale at the Casino. As Keeper, you decide the level of payouts at the Casino. If you set the payout levels high (Smiley) then your creatures’ happiness ratings rise. If you set them low ($), you stand to make more money, but at a cost to your creatures’ happiness ratings.

  • To Set the Payout Lever - Zoom in on the Casino using the Home key. Click on the $ sign if you want to rip off your creatures and on the Smiley face if you want to pamper your creatures’ pathetic little egos.

Mob Handed Keepers take note Occasionally, the odd fortunate creature wins the jackpot, which showers him in Gold and ups his happiness ratings considerably. Should you wish to re-coup some of these lost funds, slapping the Gold-laden creature with the Hand of Evil (see the Hand of Evil section 3.7) causes him to drop a large
portion of his winnings, which you can then pick up.

Unsurprisingly, jackpot-winning creatures are not best pleased at having their Gold
thieved by you, and this is reflected in their happiness rating. If other creatures are
witness to your skinflint actions you may provoke a mutiny!


Rooms
Dk1iconDungeon Keeper
Barracks icon tinyBarracks / Bridge icon tinyBridge / Heart icon tiny4Dungeon Heart / Graveyard icon tinyGraveyard / Guardpost icon tinyGuard Post / Hatchery icon tinyHatchery / Lair icon tinyLair / Library icon tinyLibrary / Portal icon tinyPortal / Prison icon tinyPrison / Scavengerroom icon tinyScavenger Room / Temple icon tinyTemple / Torturechamber icon tinyTorture Chamber / Trainingroom icon tinyTraining Room / Treasureroom icon tinyTreasure Room / Workshop icon tinyWorkshop
Dk2iconDungeon Keeper 2
Casino-icon-tinyCasino / Combatpit-icon-tinyCombat Pit / Dungeonheart-icon-tinyDungeon Heart / Graveyard-icon-tinyGraveyard / Guardroom-icon-tinyGuard Room / Hatchery-icon-tinyHatchery / Portal-icon-tinyHero Gate / Lair-icon-tinyLair / Library-icon-tinyLibrary / Portal-icon-tinyMercenary Portal / Portal-icon-tinyPortal / Prison-icon-tinyPrison / Stonebridge-icon-tinyStone Bridge / Torturechamber-icon-tinyTorture Chamber / Trainingroom-icon-tinyTraining Room / Treasury-icon-tinyTreasury / Temple-icon-tinyUnholy Temple / Woodenbridge-icon-tinyWooden Bridge / Workshop-icon-tinyWorkshop

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