|Appears in||Dungeon Keeper|
|Attracts||Orc - 1 tile (with Training Room)|
|Health per Tile||350|
|Turns to Research||12000|
The Barracks are introduced by an Orc Warlord as a means of grouping creatures.
Barracks enable players to group creatures and then take control of one to guide them around dungeons. To do this, you have to pick up all the creatures you want in your group and drop them onto a Barracks room. The creatures stay in the room until you Possess one of them, after which you act as the group’s leader and they follow you wherever you go.
Some creatures do not group together. Creatures that dislike each other by default, such as Spiders and Flies, refuse to group with each other. Horned Reapers refuse to group with anyone at all. Once you leave the creature (by pressing the right mouse button), the group breaks up and each creature returns to its normal job.
The Barracks are notoriously unreliable, so don't be disheartened if you cannot get it to work. Possessing the highest level creature in the group may help. Some keepers build a barracks only to attract orcs.
- Despite its position on the Toolbar, the Barracks are researched after the Workshop, and before the Prison and Torture Chamber.
- In Dungeon Keeper no party can exceed eight creatures, so a maximum of seven creatures will follow you.
| ||Barracks / Bridge / Dungeon Heart / Graveyard / Guard Post / Hatchery / Lair / Library / Portal / Prison / Scavenger Room / Temple / Torture Chamber / Training Room / Treasure Room / Workshop|
| ||Casino / Combat Pit / Dungeon Heart / Graveyard / Guard Room / Hatchery / Hero Gate / Lair / Library / Mercenary Portal / Portal / Prison / Stone Bridge / Torture Chamber / Training Room / Treasury / Unholy Temple / Wooden Bridge / Workshop|